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PFS StandardSpirits' Interference Single ActionFeat 6

BarbarianDivineInstinctNecromancyRage
Source Core Rulebook pg. 91 2.0
Prerequisites spirit instinct

You call forth protective spirits to ward off ranged attacks. Until your rage ends, anyone making a ranged attack against you must succeed at a DC 5 flat check or the attack misses with no effect.

Traits

Divine:

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.

Instinct:

Instinct abilities require a specific instinct; you lose access if you perform acts anathema to your instinct.

Necromancy:

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Rage:

You must be raging to use abilities with the rage trait, and they end automatically when you stop raging.