Name | Level | Traits | Prerequisites | Benefits | Spoilers? |
Deceptive Worship | 1 | Skill, General | trained in Occultism | Pass yourself off as a member of a religion. | — |
Oddity Identification | 1 | Skill, General | Occultism | +2 to Occultism checks to Identify Magic with certain traits. | — |
Quick Identification | 1 | Skill, General | trained in Arcana, trained in Nature, trained in Occultism, or trained in Religion | Identify Magic in 1 minute or less. | — |
Recognize Spell | 1 | Skill, General, Secret | trained in Arcana, trained in Nature, trained in Occultism, or trained in Religion | Identify a spell as a reaction as it's being cast. | — |
Root Magic | 1 | Skill, General | trained in Occultism | Create a token that grants a bonus against a spell or haunt. | — |
Schooled in Secrets | 1 | Skill, General | trained in Occultism | Gather Information about secret societies and mystery cults. | — |
Trick Magic Item | 1 | Skill, General, Manipulate | trained in Arcana, Nature, Occultism, or trained in Religion | Activate a magic item you normally can't activate. | — |
Assured Identification | 2 | Skill, General | expert in Arcana, expert in Nature, expert in Occultism, or expert in Religion | Avoid misidentifying magic. | — |
Magical Shorthand | 2 | Skill, General | Arcana, expert in Nature, expert in Occultism, or Religion | Learn spells quickly and at a reduced cost. | — |
Kreighton's Cognitive Crossover | 4 | Skill, General, Uncommon | — | Kreighton teaches his students that an agile mind can glean clues leading to the truth, even from the most unlikely of sources | — |
Bizarre Magic | 7 | Skill, General | master in Occultism | Your magic becomes more difficult to identify. | — |
Consult the Spirits | 7 | Skill, General, Secret | master in Nature, master in Occultism, or Religion | Learn about your environment from resident spirits. | — |
Disturbing Knowledge | 7 | Skill, Emotion, Fear, General, Mental | master in Occultism | Frighten foes with occult secrets. | — |
Quick Recognition | 7 | Skill, General | Recognize Spell; master in Arcana, master in Nature, Occultism, or master in Religion | Master in Arcana, Nature, Occultism, Identify spells as a free action. | — |