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Occultism Feats

Source Core Rulebook pg. 255 2.0
All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.

Click here for the full rules on Feats.

PFS StandardDeceptive Worship1Skill, Generaltrained in OccultismPass yourself off as a member of a religion.
PFS StandardOddity Identification1Skill, GeneralOccultism+2 to Occultism checks to Identify Magic with certain traits.
PFS StandardQuick Identification1Skill, Generaltrained in Arcana, trained in Nature, trained in Occultism, or trained in ReligionIdentify Magic in 1 minute or less.
PFS StandardRecognize Spell1Skill, General, Secrettrained in Arcana, trained in Nature, trained in Occultism, or trained in Religion Identify a spell as a reaction as it's being cast.
PFS StandardRoot Magic1Skill, Generaltrained in OccultismCreate a token that grants a bonus against a spell or haunt.
PFS StandardSchooled in Secrets1Skill, Generaltrained in OccultismGather Information about secret societies and mystery cults.
PFS StandardTrick Magic Item1Skill, General, Manipulatetrained in Arcana, Nature, Occultism, or trained in ReligionActivate a magic item you normally can't activate.
PFS StandardAssured Identification2Skill, Generalexpert in Arcana, expert in Nature, expert in Occultism, or expert in ReligionAvoid misidentifying magic.
PFS StandardMagical Shorthand2Skill, GeneralArcana, expert in Nature, expert in Occultism, or ReligionLearn spells quickly and at a reduced cost.
PFS StandardKreighton's Cognitive Crossover4Skill, General, UncommonKreighton teaches his students that an agile mind can glean clues leading to the truth, even from the most unlikely of sources
PFS StandardBizarre Magic7Skill, Generalmaster in OccultismYour magic becomes more difficult to identify.
PFS LimitedConsult the Spirits7Skill, General, Secretmaster in Nature, master in Occultism, or ReligionLearn about your environment from resident spirits.
PFS StandardDisturbing Knowledge7Skill, Emotion, Fear, General, Mentalmaster in OccultismFrighten foes with occult secrets.
PFS StandardQuick Recognition7Skill, GeneralRecognize Spell; master in Arcana, master in Nature, Occultism, or master in ReligionMaster in Arcana, Nature, Occultism, Identify spells as a free action.