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Nature Feats

Source Core Rulebook pg. 255 1.1
All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.

Click here for the full rules on Feats.

NameLevelTraitsPrerequisitesBenefitsSpoilers?
PFS StandardExpress Rider1Skill, Exploration, General, Movetrained in NatureIncrease your mount’s travel speed.
PFS StandardNatural Medicine1Skill, Generaltrained in NatureUse Nature to Treat Wounds.
PFS StandardQuick Identification1Skill, Generaltrained in Arcana, Nature, Occultism or ReligionIdentify Magic in 1 minute or less.
PFS StandardRecognize Spell1Skill, General, Secrettrained in Arcana, Nature, Occultism, or Religion Identify a spell as a reaction as it's being cast.
PFS StandardTrain Animal1Skill, Downtime, General, Manipulatetrained in NatureTeach an animal a trick.
PFS StandardTrick Magic Item1Skill, General, Manipulatetrained in Arcana, Nature, Occultism, or ReligionActivate a magic item you normally can't activate.
PFS StandardAssured Identification2Skill, Generalexpert in Arcana, Nature, Occultism, or ReligionAvoid misidentifying magic.
PFS StandardBonded Animal2Skill, Downtime, Generalexpert in NatureAn animal becomes permanently helpful to you.
PFS StandardMagical Shorthand2Skill, Generalexpert in Arcana, Nature, Occultism, or ReligionLearn spells quickly and at a reduced cost.
PFS StandardKreighton's Cognitive Crossover4Skill, General, UncommonKreighton teaches his students that an agile mind can glean clues leading to the truth, even from the most unlikely of sources
PFS LimitedConsult the Spirits7Skill, General, Secretmaster in Nature, Occultism, or ReligionLearn about your environment from resident spirits.
PFS StandardInfluence Nature7Skill, Downtime, Generalmaster in NatureInfluence the behavior of certain animals in the area.
PFS StandardQuick Recognition7Skill, Generalmaster in Arcana, Nature, Occultism, or Religion; Recognize SpellMaster in Arcana, Nature, Occultism, Identify spells as a free action.