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Thievery Feats

Source Core Rulebook pg. 255 2.0
All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.

Click here for the full rules on Feats.

PFS StandardConcealing Legerdemain1Skill, Generaltrained in ThieveryConceal an Object using Thievery instead of Stealth.
PFS StandardPickpocket1Skill, Generaltrained in ThieverySteal or Palm an Object more effectively.
PFS StandardSubtle Theft1Skill, Generaltrained in ThieveryYour thefts are harder to notice.
PFS StandardWary Disarmament2Skill, Generalexpert in Thievery+2 to AC or saves against devices or traps you trigger while disarming.
PFS StandardQuick Unlock7Skill, Generalmaster in ThieveryPick a Lock with 1 action.
PFS StandardLegendary Thief15Skill, GeneralPickpocket; legendary in ThieverySteal what would normally be impossible to steal.