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Feats

Source Core Rulebook pg. 255 1.1
All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.

Click here for the full rules on Feats.

NameLevelTraitsPrerequisitesBenefits
PFS StandardExperienced Tracker1Skill, Generaltrained in SurvivalTrack at your full Speed at a –5 penalty.
PFS StandardForager1Skill, Generaltrained in SurvivalForage for supplies to provide for multiple creatures.
PFS StandardSurvey Wildlife1Skill, Generaltrained in SurvivalIdentify nearby creatures through signs and clues.
PFS StandardTerrain Expertise1Skill, Generaltrained in Survival+1 to Survival checks in certain terrain.
PFS LimitedWilderness Spotter2Skill, General, Uncommonexpert in SurvivalUse Survival for your Initiative when in a specific terrain.
PFS StandardEnvironmental Grace7Skill, Generalmaster in Survival; deity who grants the cold, fire, nature, or travel domainYou rapidly adapt to environments through a combination of skill, meditation, and divine grace
PFS StandardPlanar Survival7Skill, Generalmaster in SurvivalUse Survival to Subsist on different planes.
PFS StandardLegendary Guide15Skill, Generallegendary in SurvivalIncrease your party’s travel speed through wilderness terrain
PFS StandardLegendary Survivalist15Skill, Generallegendary in SurvivalSurvive extreme conditions.