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Feats

Source Core Rulebook pg. 255 1.1
All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.

Click here for the full rules on Feats.

NameLevelTraitsPrerequisitesBenefits
PFS StandardArcane Sense1Skill, Generaltrained in ArcanaCast detect magic at will as an arcane innate spell.
PFS StandardQuick Identification1Skill, Generaltrained in Arcana, Nature, Occultism or ReligionIdentify Magic in 1 minute or less.
PFS StandardRecognize Spell1Skill, General, Secrettrained in Arcana, Nature, Occultism, or Religion Identify a spell as a reaction as it's being cast.
PFS StandardTrick Magic Item1Skill, General, Manipulatetrained in Arcana, Nature, Occultism, or ReligionActivate a magic item you normally can't activate.
PFS StandardAssured Identification2Skill, Generalexpert in Arcana, Nature, Occultism, or ReligionAvoid misidentifying magic.
PFS LimitedEye of the Arclords2Skill, General, Uncommonexpert in Arcana, Arcane SenseThe Arclords of Nex have achieved a unique mastery of magic.
PFS StandardMagical Shorthand2Skill, Generalexpert in Arcana, Nature, Occultism, or ReligionLearn spells quickly and at a reduced cost.
PFS StandardQuick Recognition7Skill, Generalmaster in Arcana, Nature, Occultism, or Religion; Recognize SpellMaster in Arcana, Nature, Occultism, Identify spells as a free action.
PFS StandardUnified Theory15Skill, Generallegendary in ArcanaUse Arcana for checks for all magical traditions.