Name | Level | Traits | Prerequisites | Benefits | Spoilers? |
Arcane Sense | 1 | Skill, General | trained in Arcana | Cast detect magic at will as an arcane innate spell. | — |
Quick Identification | 1 | Skill, General | trained in Arcana, Nature, Occultism, or Religion | Identify Magic in 1 minute or less. | — |
Recognize Spell | 1 | Skill, General, Secret | trained in Arcana, Nature, Occultism, or trained in Religion | Identify a spell as a reaction as it's being cast. | — |
Trick Magic Item | 1 | Skill, General, Manipulate | trained in Arcana, Nature, Occultism, or trained in Religion | Activate a magic item you normally can't activate. | — |
Assured Identification | 2 | Skill, General | expert in Arcana, Nature, Occultism, or Religion | Avoid misidentifying magic. | — |
Eye of the Arclords | 2 | Skill, General, Uncommon | Arcane Sense; expert in Arcana | The Arclords of Nex have achieved a unique mastery of magic. | — |
Magical Shorthand | 2 | Skill, General | expert in Arcana, expert in Nature, expert in Occultism, or Religion | Learn spells quickly and at a reduced cost. | — |
Kreighton's Cognitive Crossover | 4 | Skill, General, Uncommon | — | Kreighton teaches his students that an agile mind can glean clues leading to the truth, even from the most unlikely of sources | — |
Quick Recognition | 7 | Skill, General | Recognize Spell; master in Arcana, Nature, Occultism, or Religion | Master in Arcana, Nature, Occultism, Identify spells as a free action. | — |
Unified Theory | 15 | Skill, General | legendary in Arcana | Use Arcana for checks for all magical traditions. | — |