General | General (No Skill) | Filter

All Skills | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery


PFS StandardMagic Sense Feat 12

DetectionDivinationOracleSorcererWizard
Source Advanced Player's Guide pg. 80, Core Rulebook pg. 211 2.0

You have a literal sixth sense for ambient magic in your vicinity. You can sense the presence of magic auras as though you were always using a 1st-level detect magic spell. This detects magic in your field of vision only. When you Seek, you gain the benefits of a 3rd-level detect magic spell on things you see (in addition to the normal benefits of Seeking). You can turn this sense off and on with a free action at the start or the end of your turn.

Special This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, natural, or occult).

Traits

Detection:

Effects with this trait attempt to determine the presence or location of a person, object, or aura.

Divination:

The divination school of magic typically involves obtaining or transferring information, or predicting events.