Command [two-actions] Spell 1
Auditory Concentrate Linguistic Manipulate Mental Source Player Core pg. 321Range 30 feet;
Targets 1 creature
Defense Will;
Duration until the end of the target's next turn
You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the
fleeing condition), release what it's holding, drop
prone, or stand in place. It can't
Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.
Success The creature is unaffected.
Failure The creature must spend the first action on its next turn to obey your command.
Critical Failure The target must use all its actions on its next turn to obey your command.
Heightened (5th) You can target up to 10 creatures.
Concentrate Illusion Manipulate Visual Source Player Core pg. 337Range 30 feet;
Targets 1 willing creature
Duration 1 hour
You create an illusion that causes the target to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds). The disguise is typically good enough to hide their identity, but not to impersonate a specific individual. The spell changes their appearance and voice, but not mannerisms. You can change the appearance of its clothing and worn items, such as making its armor look like a dress. Held items are unaffected, and any worn item removed from the creature returns to its true appearance.
Casting
illusory disguise counts as setting up a disguise for the
Impersonate use of
Deception; it ignores any circumstance penalties the target might take for disguising itself as a dissimilar creature, gives a +4 status bonus to Deception checks to prevent others from seeing through the disguise, and lets the target add its level to such Deception checks even if untrained. You can Dismiss this spell.
Heightened (3rd) The target can appear as any creature of the same size, even a specific individual. You must have seen an individual to replicate its appearance, and must have heard its voice to replicate its voice.
Heightened (4th) You can target up to 10 willing creatures. If you target multiple creatures, you can choose a different disguise for each target, but none can impersonate a specific individual. You can Dismiss each disguise individually or all collectively.
Heightened (7th) As 4th, but you can choose disguises that impersonate specific individuals. You must have seen an individual to replicate its appearance, and must have heard its voice to replicate its voice.
Legacy Content
Conjuration Source Core Rulebook pg. 380Cast [three-actions] material,
somatic,
verbalRange 60 feet
Duration sustained
You summon an unseen servant, which you can command as part of Sustaining the Spell. It serves you until its Hit Points are reduced to 0, at which point the spell ends, or until you stop Sustaining the Spell. The unseen servant gains the summoned trait.
Legacy Content
Medium Mindless
Source Core Rulebook pg. 380
Recall Knowledge DC 13
Perception +0; darkvision
Languages - (understands its creator)
Skills Stealth +8
Str -4, Dex +2, Con +0, Int -5, Wis +0, Cha +0
Invisible An unseen servant is invisible, though it normally doesn’t Sneak, so it is usually only hidden.
AC 13; Fort +0, Ref +4, Will +0
HP 4; Immunities disease, mental, non-magical attacks, paralysis, poison, precision, unconscious
; Resistances all damage 5 (except force or ghost touch)
Speed fly 30 feet
Force Body An unseen servant’s physical body is made of force. It can’t use attack actions. It can move and use Interact actions to do things such as fetch objects, open unstuck or unlocked doors, hold chairs, and clean. It can’t pass through solid objects.