Concentrate Manipulate Scrying Source Player Core pg. 320Cast 1 minute
Range 500 feet
Duration 10 minutes
You create an
invisible floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses.
Concentrate Manipulate Scrying Source Player Core pg. 320Cast 1 minute
Range 500 feet
Duration 10 minutes
You create an
invisible floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses.
Concentrate Manipulate Source Player Core pg. 325Range 120 feet;
Targets 1 spell effect or unattended magic item
You unravel the magic behind a spell or effect. Attempt a
counteract check against the target. If you successfully counteract a magic item, it becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an
artifact or similar item, you automatically fail.
Legacy Content
Uncommon Illusion Source Core Rulebook pg. 343Cast 10 minutes (
material,
somatic,
verbal)
Range 500 feet;
Area 50-foot burst
Duration until the next time you make your daily preparations
You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. This doesn't disguise any structures or creatures in the area.
Any creature that touches the illusion or uses the Seek action to examine it can attempt to disbelieve your illusion.
Heightened (5th) Your image can also disguise structures or create illusory structures (but still doesn't disguise creatures).
Uncommon Concentrate Detection Manipulate Source Player Core pg. 341Cast 10 minutes
Range 500 feet;
Targets 1 specific object or type of object
Duration sustained
You learn the direction to the target (if you picked a specific object, such as “my mother's sword”) or the nearest target (if you picked a type of object, such as “swords”). If the target is a specific object, you must have observed it directly with your own senses. If it's a type of object, you still need to have an accurate mental image of the type of object. If there's lead or running water between you and the target, this spell can't locate the object. This means you might find a type of object farther away if the nearest one is behind lead or running water.
Heightened (5th) You can target a specific creature or ancestry instead of an object, but you must have met or seen up close the creature or ancestry you want to target.
Uncommon Concentrate Manipulate Prediction Source Player Core pg. 352Cast 10 minutes
You peek into the future. Choose a particular goal or activity you plan to engage in within 1 week, or an event you expect might happen within 1 week. You learn a cryptic clue or piece of advice that could help with the chosen event, often in the form of a rhyme or omen.
Legacy Content
Healing Necromancy Source Core Rulebook pg. 363Cast 10 minutes (
material,
somatic,
verbal)
Range touch;
Targets 1 creature
Your touch grants a reprieve to a cursed creature. You attempt to counteract one curse afflicting the target. If the curse comes from a cursed item or other external source, a success indicates that the target creature can rid itself of the cursed item, but it doesn't remove the curse from the item.
Concentrate Earth Manipulate Source Player Core pg. 356Range touch;
Targets cube of stone 10 feet across or smaller
You shape the stone into a rough shape of your choice. The shaping process is too crude to produce intricate parts, fine details, moving pieces, or the like. Any creatures standing atop the stone when you reshape it must each attempt a Reflex save or
Acrobatics check.
Success The creature is unaffected.
Failure The creature falls
prone atop the stone.
Critical Failure The creature falls off the stone (if applicable) and lands prone.
Legacy Content
Divination Revelation Source Core Rulebook pg. 378Cast [two-actions] somatic,
verbalDuration 10 minutes
You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).
Auditory Concentrate Illusion Manipulate Source Player Core pg. 366Duration 10 minutes
Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt to disbelieve your illusion.
Heightened (2nd) The spell's duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to disbelieve your illusion, it must actively attempt a Perception check or otherwise use actions to interact with the sound.