Charm [two-actions] Spell 1
Concentrate Emotion Incapacitation Manipulate Mental Subtle Source Player Core pg. 320Range 30 feet;
Targets 1 creature
Defense Will;
Duration 1 hour
To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used
hostile actions against it.
You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.
Critical Success The target is unaffected and aware you tried to charm it.
Success The target is unaffected but thinks your spell was something harmless instead of
charm, unless it
identifies the spell.
Failure The target's attitude becomes
friendly toward you. If it was friendly, it becomes
helpful. It can't use hostile actions against you.
Critical Failure The target's attitude becomes helpful toward you, and it can't use hostile actions against you.
Heightened (4th) The duration lasts until your next daily preparations.
Heightened (8th) The duration lasts until your next daily preparations, and you can target up to 10 creatures.
Legacy Content
Uncommon Air Earth Evocation Source Threshold of Knowledge pg. 10Cast [two-actions] somatic,
verbalArea 15-foot cone
Saving Throw Fortitude;
Duration see below
You exhale desiccating grit and sand in a small cloud. Creatures in the area take 2d4 bludgeoning damage and must attempt a Fortitude save.
Water creatures and
plant creatures use the outcome one degree of success worse than the result of their saving throw.
Critical Success The creature takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage and is
dazzled for 1 round.
Critical Failure The creature takes double damage and is dazzled for 1 minute.
Heightened (+1) The damage increases by 2d4.
Nettleskin [two-actions] Spell 1
Legacy Content
Uncommon Plant Transmutation Source Threshold of Knowledge pg. 10Cast [two-actions] somatic,
verbalDuration 1 minute
Thorns sprout from your body; they pass through and don't damage any clothing or armor you wear. Adjacent creatures that hit you with a melee or
unarmed attack take 1d4 piercing damage as the nettles jab them and break off. Each time a creature takes damage in this way,
nettleskin's duration decreases by 1 round.
Heightened (+1) The damage increases by 1d4.