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Encouraging Words Single ActionFeat 2

AuditoryGeneralLinguisticMentalSkillStamina
Source Gamemastery Guide pg. 201
Prerequisites trained in Diplomacy
Requirements The target ally lost Stamina Points within the last round.

You give an ally within 30 feet a quick pep talk, helping them recover. Attempt a Diplomacy check. The DC is usually 15, though the GM might adjust it based on the circumstances. If you have expert proficiency in Diplomacy, you can instead attempt a DC 20 check to increase the Stamina Points recovered by 5; if you have master proficiency, you can attempt a DC 30 check to increase the Stamina Points by 15; if you have legendary proficiency, you can attempt a DC 40 check to increase the Stamina Points by 25. No matter the result, the ally is temporarily immune to Encouraging Words until they either Take a Breather or rest for the day.

Critical Success The ally recovers 2d8 Stamina Points.
Success The ally recovers 1d8 Stamina Points.
Critical Failure The ally takes 1d8 mental damage, but this can reduce only Stamina Points, never Hit Points.