|||
Home Actions/Activities Afflictions Ancestries Archetypes Backgrounds Classes Conditions Creatures Equipment Feats Hazards Rules Setting Skills Spells/Rituals Traits flourish Licenses Sources flourish Contact Us Contributors Support the Archives
Maximize Menu
Archives of Nethys Afflictions Character Creation +
Ancestries Archetypes Backgrounds Classes Feats Skills
Creatures Equipment Setting Spells/Rituals Rules +
Actions/Activities Conditions Rules Traits
Hazards Sources About the Archives +
Licenses Contact Us Contributors Support the Archives
Pathfinder RPG (2nd Edition) Pathfinder RPG (1st Edition) Starfinder RPG
Toggle Theme

Archives of Nethys

Pathfinder RPG (1st Edition) Pathfinder RPG (2nd Edition) Starfinder RPG

General | General (No Skill) | Filter

All Skills | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery


PFS StandardLeave an Opening Feat 14

Rogue
Source Core Rulebook pg. 188 2.0

When you hit hard enough, you leave an opening so your ally can jump in on the action. Whenever you critically hit a flat-footed opponent with a melee attack and deal damage, the target triggers an Attack of Opportunity reaction from one ally of your choice who has that reaction, as if the enemy had used a manipulate action.

Site Owner: Rose Winds LLC (Blake Davis)Email Spam Checker: MX Guarddog