Encounters for PFS Scenario #7-20: The Strings of Hell

Distracted Undead

Zombie ShamblerCreature -1

Medium Mindless Undead Unholy Zombie 
Source Monster Core pg. 356
Recall Knowledge DC 13 • Undead (Religion)
Perception +0; darkvision
Skills Athletics +7
Str +3, Dex -2, Con +2, Int -5, Wis +0, Cha -2
Slow A zombie is permanently slowed 1 and can't use reactions.
AC 12; Fort +6, Ref +0, Will +2
HP 20 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses slashing 5, vitality 5
Speed 25 feet
Melee [one-action] fist +7 [+2/-3], Damage 1d6+3 bludgeoning plus GrabZombie Bite [one-action] Requirements The zombie has a creature grabbed or restrained; Effect The zombie makes a jaws unarmed melee Strike against that creature with an attack modifier of +7 that deals 1d8+3 piercing damage.

Plague ZombieCreature 1

Medium Mindless Undead Unholy Zombie 
Source Monster Core pg. 356
Recall Knowledge DC 15 • Undead (Religion)
Perception +3; darkvision
Skills Athletics +9
Str +4, Dex -2, Con +3, Int -5, Wis +0, Cha -2
Slow A zombie is permanently slowed 1 and can't use reactions.
AC 13; Fort +6, Ref +3, Will +4
HP 50 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses slashing 10, vitality 10
Speed 25 feet
Melee [one-action] fist +9 [+4/-1], Damage 1d8+4 bludgeoning plus Grab and zombie rotZombie Bite [one-action] Requirements The zombie has a creature grabbed or restrained; Effect The zombie makes a jaws unarmed melee Strike against that creature with an attack modifier of +9 that deals 1d12+4 piercing damage and exposes the creature to zombie rot.Zombie Rot (disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Distracted Undead (Easier Difficulty)

Zombie Shambler (3)Creature -1

Medium Mindless Undead Unholy Zombie 
Source Monster Core pg. 356
Recall Knowledge DC 13 • Undead (Religion)
Perception +0; darkvision
Skills Athletics +7
Str +3, Dex -2, Con +2, Int -5, Wis +0, Cha -2
Slow A zombie is permanently slowed 1 and can't use reactions.
AC 12; Fort +6, Ref +0, Will +2
HP 20 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses slashing 5, vitality 5
Speed 25 feet
Melee [one-action] fist +7 [+2/-3], Damage 1d6+3 bludgeoning plus GrabZombie Bite [one-action] Requirements The zombie has a creature grabbed or restrained; Effect The zombie makes a jaws unarmed melee Strike against that creature with an attack modifier of +7 that deals 1d8+3 piercing damage.

Distracted Undead (Standard Difficulty)

Plague ZombieCreature 1

Medium Mindless Undead Unholy Zombie 
Source Monster Core pg. 356
Recall Knowledge DC 15 • Undead (Religion)
Perception +3; darkvision
Skills Athletics +9
Str +4, Dex -2, Con +3, Int -5, Wis +0, Cha -2
Slow A zombie is permanently slowed 1 and can't use reactions.
AC 13; Fort +6, Ref +3, Will +4
HP 50 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses slashing 10, vitality 10
Speed 25 feet
Melee [one-action] fist +9 [+4/-1], Damage 1d8+4 bludgeoning plus Grab and zombie rotZombie Bite [one-action] Requirements The zombie has a creature grabbed or restrained; Effect The zombie makes a jaws unarmed melee Strike against that creature with an attack modifier of +9 that deals 1d12+4 piercing damage and exposes the creature to zombie rot.Zombie Rot (disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Zombie Shambler (3)Creature -1

Medium Mindless Undead Unholy Zombie 
Source Monster Core pg. 356
Recall Knowledge DC 13 • Undead (Religion)
Perception +0; darkvision
Skills Athletics +7
Str +3, Dex -2, Con +2, Int -5, Wis +0, Cha -2
Slow A zombie is permanently slowed 1 and can't use reactions.
AC 12; Fort +6, Ref +0, Will +2
HP 20 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses slashing 5, vitality 5
Speed 25 feet
Melee [one-action] fist +7 [+2/-3], Damage 1d6+3 bludgeoning plus GrabZombie Bite [one-action] Requirements The zombie has a creature grabbed or restrained; Effect The zombie makes a jaws unarmed melee Strike against that creature with an attack modifier of +7 that deals 1d8+3 piercing damage.

Distracted Undead (Harder Difficulty)

Plague Zombie (2)Creature 1

Medium Mindless Undead Unholy Zombie 
Source Monster Core pg. 356
Recall Knowledge DC 15 • Undead (Religion)
Perception +3; darkvision
Skills Athletics +9
Str +4, Dex -2, Con +3, Int -5, Wis +0, Cha -2
Slow A zombie is permanently slowed 1 and can't use reactions.
AC 13; Fort +6, Ref +3, Will +4
HP 50 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses slashing 10, vitality 10
Speed 25 feet
Melee [one-action] fist +9 [+4/-1], Damage 1d8+4 bludgeoning plus Grab and zombie rotZombie Bite [one-action] Requirements The zombie has a creature grabbed or restrained; Effect The zombie makes a jaws unarmed melee Strike against that creature with an attack modifier of +9 that deals 1d12+4 piercing damage and exposes the creature to zombie rot.Zombie Rot (disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Zombie Shambler (2)Creature -1

Medium Mindless Undead Unholy Zombie 
Source Monster Core pg. 356
Recall Knowledge DC 13 • Undead (Religion)
Perception +0; darkvision
Skills Athletics +7
Str +3, Dex -2, Con +2, Int -5, Wis +0, Cha -2
Slow A zombie is permanently slowed 1 and can't use reactions.
AC 12; Fort +6, Ref +0, Will +2
HP 20 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses slashing 5, vitality 5
Speed 25 feet
Melee [one-action] fist +7 [+2/-3], Damage 1d6+3 bludgeoning plus GrabZombie Bite [one-action] Requirements The zombie has a creature grabbed or restrained; Effect The zombie makes a jaws unarmed melee Strike against that creature with an attack modifier of +7 that deals 1d8+3 piercing damage.

A2. Great Hall

Weak ZebubCreature 2

Small Devil Fiend Unholy 
Source Monster Core 2 pg. 98
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 16 • Fiend (Religion)
Perception +10; greater darkvision
Languages Diabolic, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +8, Arcana +5, Deception +6, Religion +7, Stealth +8
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +1
AC 16; Fort +6, Ref +8, Will +6; +1 status to all saves vs. magic
HP 30; Immunities fire; Resistances physical 5 (except silver), poison 5­­; Weaknesses holy 5
Speed 15 feet, fly 50 feet
Melee [one-action] mandibles +10 [+5/+0] (finesse, magical, unholy), Damage 1d10-2+5 piercing plus Cocytan filthDivine Innate Spells DC 15 (-4 dmg); 5th translocate; 4th translocate (at will); 2nd invisibility (at will; self only), summon animal (swarm creatures only); Cantrips (2nd) message
Rituals DC 15 (-4 dmg); 1st diabolic pact
Cocytan Filth (disease, virulent) Saving Throw DC 16 Fortitude; Onset 1d4 days; Stage 1 enfeebled 1 (1 day); Stage 2 enfeebled 2 (1 day); Stage 3 enfeebled 3 (1 day)Diabolic Eye [three-actions] (divine) The zebub records everything they see, and though they don't remember all observations, they can pass them along to another creature. The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information. After relaying their visions to another, the zebub can't ever recall those events again.Sneak Attack The zebub's Strikes deal an additional 1d6 precision damage to off-guard creatures.

Weak OrtCreature -1

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 13 • Fiend (Religion)
Perception +-2; greater darkvision
Skills Athletics +4
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 11; Fort +7, Ref +4, Will +0
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +6 [+2/-2] (agile, magical, unholy), Damage 1d4-2+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

OrtCreature 0

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86
Recall Knowledge DC 14 • Fiend (Religion)
Perception +0; greater darkvision
Skills Athletics +6
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 13; Fort +9, Ref +6, Will +2
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +8 [+4/+0] (agile, magical, unholy), Damage 1d4+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

ZebubCreature 3

Small Devil Fiend Unholy 
Source Monster Core 2 pg. 98
Recall Knowledge DC 18 • Fiend (Religion)
Perception +12; greater darkvision
Languages Diabolic, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +10, Arcana +7, Deception +8, Religion +9, Stealth +10
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +1
AC 18; Fort +8, Ref +10, Will +8; +1 status to all saves vs. magic
HP 45; Immunities fire; Resistances physical 5 (except silver), poison 5­­; Weaknesses holy 5
Speed 15 feet, fly 50 feet
Melee [one-action] mandibles +12 [+7/+2] (finesse, magical, unholy), Damage 1d10+5 piercing plus Cocytan filthDivine Innate Spells DC 17; 5th translocate; 4th translocate (at will); 2nd invisibility (at will; self only), summon animal (swarm creatures only); Cantrips (2nd) message
Rituals DC 17; 1st diabolic pact
Cocytan Filth (disease, virulent) Saving Throw DC 18 Fortitude; Onset 1d4 days; Stage 1 enfeebled 1 (1 day); Stage 2 enfeebled 2 (1 day); Stage 3 enfeebled 3 (1 day)Diabolic Eye [three-actions] (divine) The zebub records everything they see, and though they don't remember all observations, they can pass them along to another creature. The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information. After relaying their visions to another, the zebub can't ever recall those events again.Sneak Attack The zebub's Strikes deal an additional 1d6 precision damage to off-guard creatures.

A2. Great Hall (Easier Difficulty)

Weak ZebubCreature 2

Small Devil Fiend Unholy 
Source Monster Core 2 pg. 98
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 16 • Fiend (Religion)
Perception +10; greater darkvision
Languages Diabolic, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +8, Arcana +5, Deception +6, Religion +7, Stealth +8
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +1
AC 16; Fort +6, Ref +8, Will +6; +1 status to all saves vs. magic
HP 30; Immunities fire; Resistances physical 5 (except silver), poison 5­­; Weaknesses holy 5
Speed 15 feet, fly 50 feet
Melee [one-action] mandibles +10 [+5/+0] (finesse, magical, unholy), Damage 1d10-2+5 piercing plus Cocytan filthDivine Innate Spells DC 15 (-4 dmg); 5th translocate; 4th translocate (at will); 2nd invisibility (at will; self only), summon animal (swarm creatures only); Cantrips (2nd) message
Rituals DC 15 (-4 dmg); 1st diabolic pact
Cocytan Filth (disease, virulent) Saving Throw DC 16 Fortitude; Onset 1d4 days; Stage 1 enfeebled 1 (1 day); Stage 2 enfeebled 2 (1 day); Stage 3 enfeebled 3 (1 day)Diabolic Eye [three-actions] (divine) The zebub records everything they see, and though they don't remember all observations, they can pass them along to another creature. The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information. After relaying their visions to another, the zebub can't ever recall those events again.Sneak Attack The zebub's Strikes deal an additional 1d6 precision damage to off-guard creatures.

Weak OrtCreature -1

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 13 • Fiend (Religion)
Perception +-2; greater darkvision
Skills Athletics +4
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 11; Fort +7, Ref +4, Will +0
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +6 [+2/-2] (agile, magical, unholy), Damage 1d4-2+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

A2. Great Hall (Standard Difficulty)

Weak ZebubCreature 2

Small Devil Fiend Unholy 
Source Monster Core 2 pg. 98
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 16 • Fiend (Religion)
Perception +10; greater darkvision
Languages Diabolic, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +8, Arcana +5, Deception +6, Religion +7, Stealth +8
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +1
AC 16; Fort +6, Ref +8, Will +6; +1 status to all saves vs. magic
HP 30; Immunities fire; Resistances physical 5 (except silver), poison 5­­; Weaknesses holy 5
Speed 15 feet, fly 50 feet
Melee [one-action] mandibles +10 [+5/+0] (finesse, magical, unholy), Damage 1d10-2+5 piercing plus Cocytan filthDivine Innate Spells DC 15 (-4 dmg); 5th translocate; 4th translocate (at will); 2nd invisibility (at will; self only), summon animal (swarm creatures only); Cantrips (2nd) message
Rituals DC 15 (-4 dmg); 1st diabolic pact
Cocytan Filth (disease, virulent) Saving Throw DC 16 Fortitude; Onset 1d4 days; Stage 1 enfeebled 1 (1 day); Stage 2 enfeebled 2 (1 day); Stage 3 enfeebled 3 (1 day)Diabolic Eye [three-actions] (divine) The zebub records everything they see, and though they don't remember all observations, they can pass them along to another creature. The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information. After relaying their visions to another, the zebub can't ever recall those events again.Sneak Attack The zebub's Strikes deal an additional 1d6 precision damage to off-guard creatures.

Ort (2)Creature 0

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86
Recall Knowledge DC 14 • Fiend (Religion)
Perception +0; greater darkvision
Skills Athletics +6
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 13; Fort +9, Ref +6, Will +2
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +8 [+4/+0] (agile, magical, unholy), Damage 1d4+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

A2. Great Hall (Harder Difficulty)

ZebubCreature 3

Small Devil Fiend Unholy 
Source Monster Core 2 pg. 98
Recall Knowledge DC 18 • Fiend (Religion)
Perception +12; greater darkvision
Languages Diabolic, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +10, Arcana +7, Deception +8, Religion +9, Stealth +10
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +1
AC 18; Fort +8, Ref +10, Will +8; +1 status to all saves vs. magic
HP 45; Immunities fire; Resistances physical 5 (except silver), poison 5­­; Weaknesses holy 5
Speed 15 feet, fly 50 feet
Melee [one-action] mandibles +12 [+7/+2] (finesse, magical, unholy), Damage 1d10+5 piercing plus Cocytan filthDivine Innate Spells DC 17; 5th translocate; 4th translocate (at will); 2nd invisibility (at will; self only), summon animal (swarm creatures only); Cantrips (2nd) message
Rituals DC 17; 1st diabolic pact
Cocytan Filth (disease, virulent) Saving Throw DC 18 Fortitude; Onset 1d4 days; Stage 1 enfeebled 1 (1 day); Stage 2 enfeebled 2 (1 day); Stage 3 enfeebled 3 (1 day)Diabolic Eye [three-actions] (divine) The zebub records everything they see, and though they don't remember all observations, they can pass them along to another creature. The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information. After relaying their visions to another, the zebub can't ever recall those events again.Sneak Attack The zebub's Strikes deal an additional 1d6 precision damage to off-guard creatures.

Ort (3)Creature 0

Medium Devil Fiend Mindless Unholy 
Source Monster Core pg. 86
Recall Knowledge DC 14 • Fiend (Religion)
Perception +0; greater darkvision
Skills Athletics +6
Str +2, Dex +0, Con +3, Int -5, Wis +0, Cha -3
AC 13; Fort +9, Ref +6, Will +2
HP 20; Immunities fire, mental; Resistances physical 3 (except silver), poison 5; Weaknesses holy 3
Speed 20 feet
Melee [one-action] claw +8 [+4/+0] (agile, magical, unholy), Damage 1d4+2 slashingSubservience Orts have little drive of their own, but other devils can take command of them. A non-ort devil can issue a command to all orts within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders orts can understand, and the orts follow that order. The command and its effects end once the commander is out of the ort's sight, when a new command is issued by the same or another devil, or when the ort dies.
  • Kill The ort attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • Defend The ort circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • Fetch The ort gains a +10–foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • Work The ort performs drudge work dictated by the commander.

Shelyn's Corner

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