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Priests Of Iomedae

Nethys Note: No description has been provided for this creature.

Recall Knowledge - Humanoid (Society): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Priests Of IomedaeCreature 8

Uncommon Medium Humanoid 
Source Claws of the Tyrant pg. 45
Perception +17
Languages Common
Skills Diplomacy +15, Intimidation +17, Iomedae Lore +19, Medicine +18, Religion +19, Society +14, Survival +14
Str +4, Dex +2, Con +3, Int +2, Wis +6, Cha +3
Items +1 longsword, religious symbol of Iomedae, dagger
AC 26; Fort +17, Ref +15, Will +20
HP 130
Speed 25 feet
Melee [one-action] longsword +18 [+13/+8] (magical, versatile P), Damage 1d8+2+9 slashingMelee [one-action] dagger +17 [+13/+9] (agile, versatile S), Damage 1d4+2+8 piercingRanged [one-action] dagger +17 [+13/+9] (agile, thrown 10 feet, versatile S), Damage 1d4+2+8 piercingDivine Prepared Spells DC 27, attack +19 (+4 dmg); 3rd crisis of faith, heal (×3), heroism, holy light; 2nd dispel magic, enlarge, see the unseen; 1st alarm, infuse vitality, sure strike; Cantrips (3rd) detect magic, divine lance, guidance, light, shield
Cleric Domain Spells 1 Focus Point, DC 27 (+4 dmg); 1st weapon surge
Divine Rituals DC 27 (+4 dmg); 2nd consecrate
Healing Hands When the priest casts heal, they roll d10s instead of d8s.Steady Spellcasting If another creature's reaction would disrupt the priest's spellcasting action, the priest attempts a DC 15 flat check. If the priest succeeds, their action isn't disrupted.