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Chelaxian Loyalist Leader

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Elite | Normal | Weak
Proficiency without Level

Elite Chelaxian Loyalist LeaderCreature 2

Medium Human Humanoid 
Source Against Hell pg. 19
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 16 • Humanoid (Society)
Male human patriot
Perception +9
Languages Common
Skills Athletics +9, Diplomacy +8, Intimidation +8, Society +6
Str +4, Dex +1, Con +1, Int +1, Wis +1, Cha +3
Items heavy crossbow (10 bolts), morningstar, studded leather armor
AC 17; Fort +8, Ref +7, Will +11
HP 35
Gang Determination When a Chelaxian loyalist is adjacent to at least one other ally, they gain a +1 circumstance bonus to Will saves.
Speed 25 feet
Melee [one-action] morningstar +9 [+4/-1] (versatile P), Damage 1d6+2+4 bludgeoningMelee [one-action] fist +9 [+5/+1] (agile, nonlethal, unarmed), Damage 1d4+2+4 bludgeoningRanged [one-action] heavy crossbow +7 [+2/-3] (range increment 120 feet), Damage 1d10+2 piercingFor Cheliax! [two-actions] (auditory, linguistic, visual) The Chelaxian loyalist leader Strides, shouting a Chelaxian slogan of loyalty. If they end the movement adjacent to a foe, they make a morningstar Strike against that foe. Each ally who hears and sees the loyalist leader attack can spend their reaction to Stride toward that foe.

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