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Drunken Isgeri Slayer

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Elite | Normal | Weak
Proficiency without Level

Elite Drunken Isgeri SlayerCreature 2

Uncommon Medium Human Humanoid 
Source Devils of Chitterwood pg. 51
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 18 (includes +2 from Uncommon) • Humanoid (Society)
Male human drunkards
Perception +7
Languages Common
Skills Acrobatics +7, Athletics +8, Intimidation +6, Nature +8, Survival +9
Str +3, Dex +1, Con +1, Int +0, Wis +4, Cha +0
Items leather armor, longsword, shortbow (20 arrows), shortsword
AC 17; Fort +11, Ref +6, Will +9
HP 34
Drunken Stumble [reaction] Trigger The drunken Isgeri Slayer is hit with an attack that deals physical damage; Effect The drunken slayer stumbles away from the blow. They gain resistance 2 to the damage of the triggering attack and they can Step. They also take a –1 circumstance penalty to AC for 1 round.
Speed 20 feet
Melee [one-action] longsword +10 [+5/+0] (versatile P), Damage 1d8+2+3 slashingMelee [one-action] shortsword +10 [+6/+2] (agile, versatile S), Damage 1d6+2+3 piercingMelee [one-action] fist +10 [+6/+2] (agile, nonlethal, unarmed), Damage 1d4+2+3 bludgeoningRanged [one-action] shortbow +8 [+3/-2] (deadly d10, range increment 60 feet), Damage 1d6+2 piercingHunt Prey [one-action] (concentrate) The Isgeri Slayer designates a single creature they can see and hear, or one they're Tracking, as their prey. The slayer gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the slayer hits the designated prey in a round, they deal an additional 1d6 precision damage. The slayer also ignores the penalty for making ranged attacks within their second range increment. These effects last until the poacher uses Hunt Prey again.

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