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Novice Hellknight Armiger

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Elite | Normal | Weak
Proficiency without Level

Elite Novice Hellknight ArmigerCreature 2

Medium Human Humanoid 
Source Devils of Chitterwood pg. 59
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 16 • Humanoid (Society)
Female human soldier
Perception +9
Languages Common, Diabolic
Skills Athletics +9, Hell Lore +6, Intimidation +8, Society +6, Survival +8
Str +4, Dex +0, Con +3, Int +0, Wis +1, Cha +1
Items breastplate, crossbow (15 bolts), morningstar, steel shield (Hardness 5, HP 20 [BT 10])
AC 17 (19 with shield raised); Fort +12, Ref +6, Will +9
HP 30; Resistances mental 2
Shield Block [reaction]
Speed 20 feet
Melee [one-action] morningstar +10 [+5/+0] (versatile P), Damage 1d6+2+4 bludgeoningMelee [one-action] fist +10 [+6/+2] (agile, nonlethal, unarmed), Damage 1d4+2+4 bludgeoningRanged [one-action] crossbow +7 [+2/-3] (range increment 120 feet), Damage 1d8+2 piercing

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