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Zurkurk

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Elite | Normal | Weak
Proficiency without Level

Elite ZurkurkCreature 4

Unique Small Humanoid Kobold 
Source The Path River Peeler pg. 20
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 19 (29 if Unique applies) • Humanoid (Society)
Male variant kobold cavern mage
Perception +9; darkvision
Languages Common, Petran, Sakvroth
Skills Acrobatics +10, Deception +12, Diplomacy +12, Intimidation +12, Nature +9, Occultism +9, Stealth +10
Str +2, Dex +2, Con +0, Int +1, Wis +1, Cha +4
Items staff
AC 20; Fort +9, Ref +10, Will +11
HP 55; Resistances cold 3
Speed 25 feet
Melee [one-action] staff +10 [+5/+0] (two-hand d8), Damage 1d4+2+4 bludgeoningOccult Spontaneous Spells DC 22 (+4 dmg); 2nd darkness, invisibility, stupefy (3 slots); 1st enfeeble, fear, grim tendrils, protection (4 slots); Cantrips (2nd) daze, figment, prestidigitation, shield, void warp
Inspiring Display [one-action] (auditory, emotion, linguistic, mental) Requirements Zurkurk's previous action was to Cast a Spell; Effect Zurkurk uses his magical display to inspire another kobold within 30 feet. That kobold gains 4 temporary Hit Points that last until the start of Zurkurk's next turn.Scamper [one-action] Requirements The kobold warrior is adjacent to at least one enemy; Effect The kobold warrior Strides up to their Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. They must end this movement in a space that's not adjacent to any enemy.

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