All Creatures
Abilities | Monsters | NPCs


The Count Of Petals

This creature did not include a description.

Elite | Normal | Weak
Proficiency without Level

Elite The Count Of PetalsCreature 7

Unique Medium Undead Unholy Vampire 
Source The Count of Petals pg. 103
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 23 (33 if Unique applies) • Undead (Religion)
Variant vampire count
Perception +19; darkvision
Languages Common, Necril, Varisian
Skills Acrobatics +15, Athletics +15, Deception +16, Diplomacy +16, Intimidation +18, Society +16, Stealth +15
Str +5, Dex +3, Con +2, Int +2, Wis +4, Cha +4
Items +1 striking low-grade silver rapier, leather armor
AC 26; Fort +13, Ref +16, Will +19
HP 85 (coffin restoration, fast healing 7, void healing)); Immunities death effects, disease, paralyzed, poison, sleep; Resistances physical 7 (except magical silver)
Vampire Vulnerabilities
  • Compulsions Vampires are creatures of strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions—a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome its compulsion just as it does its revulsion (see below).
  • Revulsion A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of its revulsion, it gains the fleeing condition, running from the object of its revulsion until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a vampire can attempt a DC 27 Will save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for 1d6 rounds (or 1 hour on a critical success).
  • Stake A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents it from healing above 0 HP, even in its coffin. Staking a vampire requires three actions and works only if the vampire is unconscious. If the stake is removed, the vampire can heal above 0 HP again, and if it's in its coffin the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with holy water while the stake is in place, the vampire is destroyed.
  • Sunlight If exposed to direct sunlight, a vampire immediately becomes slowed 1. The slowed value increases by 1 each time the vampire ends its turn in sunlight. If the vampire loses all its actions in this way, it is destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors.
Mist Escape [free-action] Trigger The Count of Petals is reduced to 0 HP; Effect The Count of Petals uses Turn to Mist. He can take move actions to move toward his coffin even though he's at 0 HP. While at 0 HP in this form, the Count is unaffected by further damage. He automatically returns to his corporeal form, unconscious, if he reaches his coffin or after 2 hours, whichever comes first.
Speed 25 feet, climb 25 feet
Melee [one-action] rapier +19 [+14/+9] (deadly d8, disarm +1, magical), Damage 2d6+2+11 piercingMelee [one-action] claw +19 [+15/+11] (agile), Damage 1d8+2+8 slashing plus GrabChange Shape [one-action] (concentrate, divine, polymorph) Giant bat with fangs +15 for 1d8+9 piercing.Create Servitor (divine, downtime) If a creature dies after being reduced to 0 HP by Drink Blood, the Count of Petals can turn this victim into a vampire servitor by donating some of his own blood to the victim and burying them in earth for 3 nights. A vampiric servitor is compelled to obey its creator, but if the Count of Petals controls too many vampiric servitors at once (as determined by the GM), or if the servitor is a higher level than the vampire that created it, strong-willed servitors can free themselves by succeeding at a Will saving throw against the vampire's Will DC.Dominate [two-actions] (divine, incapacitation, mental, visual) DC 24. The Count of Petals can cast dominate at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. The save DC for this ability is 22, and a creature that succeeds is temporarily immune to his Dominate for 24 hours. Fully destroying the Count of Petals ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.Drink Blood [one-action] (divine) When Drinking Blood, the Count of Petals regains 10 HP.Soporific Stench [two-actions] (aura, incapacitation, olfactory) 10 feet. For 3 rounds, the Count of Petals reeks of the perfumed sweetness of spoiled flowers, which makes others sluggish and confused. A creature entering the aura or starting its turn in the aura must attempt a DC 24 Fortitude save
Critical Success The creature is unaffected
Success The creature is stupefied 1
Failure The creature is stupefied 2
Critical Failure The creature is stupefied 3 and slowed 1
Turn to Mist [one-action] (air, concentrate, divine, polymorph) The Count of Petals turns into a cloud of vapor, as the vapor form spell, or back to his normal form. He loses fast healing while turned to mist. The count can remain in this form indefinitely.

Shelyn's Corner

×