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Thrune Agent

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Elite | Normal | Weak
Proficiency without Level

Elite Thrune AgentCreature 13

Medium Human Humanoid 
Source Corentyn pg. 37
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 31 • Humanoid (Society)
Perception +28
Languages Common, Diabolic
Skills Acrobatics +25, Deception +25, Society +28, Stealth +28, Thievery +25
Str +3, Dex +4, Con +1, Int +4, Wis +2, Cha +0
Items +1 striking rapier, +1 resilient leather armor, +1 resilient leather armor, daggers (2), minor signet ring of House Thrune worth 10 gp
AC 35; Fort +22, Ref +28, Will +25
HP 200
Speed 25 feet
Melee [one-action] dagger +26 [+22/+18] (agile, finesse, versatile S), Damage 2d4+2+8 piercingMelee [one-action] rapier +26 [+21/+16] (deadly d8, disarm, finesse, magical), Damage 3d6+2+8 piercingMelee [one-action] fist +26 [+22/+18] (agile, finesse, nonlethal), Damage 1d4+2+8 bludgeoningRanged [one-action] dagger +26 [+22/+18] (agile, finesse, range increment 10 feet, versatile S), Damage 2d4+2+8 piercingClever Gambit [reaction] Trigger The agent critically hits a creature that they've identified with Recall Knowledge; Effect The agent Steps or Strides. This movement doesn't trigger reactions from the triggering creature.Consider Options [one-action] The agent Recalls Knowledge about a creature they can see. On a success, the subject is off-guard to the agent until the end of the agent's next turn (or for 1 minute on a critical success).Debilitating Strike [free-action] Requirements The agent's last action was a successful Strike against an off-guard creature; Effect Until the end of the agent's next turn, the target takes a –10-foot status penalty to its Speeds or becomes enfeebled 1. The agent decides which penalty to apply.Deny Advantage The agent isn't off-guard to hidden, undetected, or flanking creatures of their level or lower, or creatures their level or lower using surprise attack.Sneak Attack The agent deals an additional 3d6 precision damage to creatures that are off-guard to them.Surprise Attack If the agent rolled Deception or Stealth for initiative, creatures that haven't yet acted are off-guard to them.

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