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Special Forces Unit

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Elite | Normal | Weak
Proficiency without Level

Elite Special Forces UnitCreature 17

Rare Gargantuan Human Humanoid Troop 
Source War is Hell pg. 123
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 41 (includes +5 from Rare) • Humanoid (Society)
Perception +30
Languages Common
Skills Athletics +34, Warfare Lore +30
Str +9, Dex +4, Con +5, Int +0, Wis +2, Cha +0
AC 40; Fort +32, Ref +30, Will +27
HP 320 (4 segments); Weaknesses area damage 12, splash damage 12
Troop Defenses
Speed 20 feet; troop movement
Short Salvo [two-actions] The special forces unit draws and fires a barrage of arrows from their shortbows. The salvo is a 10-foot burst within 60 feet that deals 5d8 piercing damage (DC 36 basic Reflex save). When the special forces unit is reduced to 2 segments, this area decreases to a 5-foot burst.Slashing Blades [one-action] to [three-actions] Frequency once per round; Effect The special forces unit attacks each enemy in a 5-foot emanation with its various blades, with a DC 36 basic Reflex save. The damage depends on the number of actions.
[one-action] 3d6+2 slashing damage
[two-actions] 5d6+7 slashing damage
[three-actions] 8d6+10 slashing damage

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