All Creatures
Abilities | Monsters | NPCs


House Thrune Elite Infantry

This creature did not include a description.

Elite | Normal | Weak
Proficiency without Level

Elite House Thrune Elite InfantryCreature 17

Uncommon Gargantuan Humanoid Nephilim Troop 
Source War is Hell pg. 138
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 38 (includes +2 from Uncommon) • Humanoid (Society)
Perception +29; darkvision
Languages Common, Diabolic
Skills Athletics +35, Warfare Lore +29
Str +9, Dex +2, Con +5, Int +1, Wis +3, Cha +0
AC 40; Fort +32, Ref +29, Will +28
HP 320 (4 segments); Resistances fire 10; Weaknesses area damage 12, splash damage 12
Give No Ground These soldiers have had it beaten into them that they shall hold their ground no matter what. If any effect would force the House Thrune elite infantry to move, reduce that distance by 10 feet. Any time it would be affected by the fleeing condition, the elite infantry is instead slowed 2 for the same duration.Hell’s Will As long as it has 4 segments, the House Thrune elite infantry troop improves its degree of success on rout checks by one step, even when without a commander. When it has three segments, it instead gains a +2 status bonus to rout checks.Troop Defenses
Speed 20 feet; troop movement
Cloven Charge [two-actions] The House Thrune elite infantry charges forward with an infernal yell on cloven hooves. The troop Strides up to twice its Speed. At the end of the troop's movement, each enemy within a 10-foot emanation takes 2d6+7 piercing damage with a DC 36 basic Reflex save.Crossbow Array [two-actions] The House Thrune elite infantry unit draws, loads, and fires a barrage from its crossbows. The salvo is a 10-foot burst within 100 feet that deals 5d8 piercing damage (DC 36 basic Reflex save). When the elite infantry is reduced to 2 segments, this area decreases to a 5-foot burst.Hellish Spears [one-action] to [three-actions] Frequency once per round; Effect The House Thrune elite infantry attacks each enemy in a 10-foot emanation with its flaming longspears, with a DC 36 basic Reflex save. The damage depends on the number of actions.
[one-action] 2d6+2 piercing damage plus 1d6 fire
[two-actions] 4d6+7 piercing damage plus 1d6 fire
[three-actions] 7d6+10 piercing damage plus 1d6 fire

Shelyn's Corner

×