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Greater Hellcat

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Elite | Normal | Weak
Proficiency without Level

Elite Greater HellcatCreature 17

Uncommon Large Beast Fiend Unholy 
Source Among the Thorns pg. 168
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 38 (includes +2 from Uncommon) • Beast (Arcana, Nature), Fiend (Religion)
Variant hellcat
Perception +31; darkvision, scent (imprecise) 30 feet
Languages Diabolic; fiendish telepathy 100 feet
Skills Acrobatics +34, Athletics +34, Intimidation +30, Stealth +34, Survival +30
Str +9, Dex +6, Con +5, Int +0, Wis +4, Cha +2
Fiendish Telepathy (aura, magical, mental) This functions as telepathy, except that the greater hellcat can speak mentally to any creature, regardless of language. This doesn’t grant the greater hellcat the ability to understand what the other creature is thinking, unless that creature also understands Diabolic.
AC 41; Fort +30, Ref +32, Will +27; +1 status to all saves vs. magic
HP 310; Resistances fire 15, physical 10 (except silver); Weaknesses holy 10
Vengeful Growl [reaction] Trigger The greater hellcat is critically hit by any Strike; Effect The greater hellcat’s Menacing Growl recharges. The creature that dealt the triggering Strike must succeed at a DC 39 Will save or become frightened 2 (frightened 4 on a critical failure).
Speed 35 feet
Melee [one-action] jaws +34 [+29/+24], Damage 3d12+2+17 piercingMelee [one-action] claw +34 [+30/+26] (agile), Damage 3d8+2+17 slashingElusive Terror (divine, mental) A greater hellcat can live within the fears of others and use their dread to hide from sight. The greater hellcat can Hide in the presence of frightened creatures. If successful, the greater hellcat becomes hidden from frightened creatures as if they moved behind cover or into concealment, but must otherwise Hide normally from non-frightened creatures.Fearful Attack The greater hellcat’s Strikes deal an additional 3d6 precision damage to frightened creatures.Hell Pack Mindlink [one-action] (concentrate, divine) The greater hellcat telepathically links their senses to all other hellcats within 100 feet for 10 minutes. They lose this contact with any hellcat who moves farther than 100 feet away from them. While linked to at least one ally, the greater hellcat can’t be flanked and gains a +2 status bonus to Will saves.Menacing Growl [two-actions] (auditory, emotion, fear, mental) The greater hellcat produces a low growl to disorient and frighten foes. The greater hellcat can cause this vocalization to originate from somewhere else within 30 feet. Non-fiends in a 15-foot burst must attempt a DC 39 Will save. The hellcat can’t issue Menacing Growl again for 1d4 rounds.
Critical Success The creature is unaffected and is temporarily immune for 24 hours.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 4.
Pounce [one-action] The greater hellcat Strides and makes a Strike at the end of that movement. If the hellcat began this action hidden, they remain hidden until after this Strike.

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