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Wretched Diabolist

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Elite | Normal | Weak
Proficiency without Level

Elite Wretched DiabolistCreature 21

Rare Medium Incorporeal Spirit Undead Unholy 
Source The Final Damnation pg. 197
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 47 (includes +5 from Rare) • Undead (Religion), Spirit (Occultism)
Perception +36; darkvision
Languages Common, Diabolic, Draconic, Empyrean, Necril
Skills Acrobatics +40, Arcana +43, Deception +37, Diplomacy +37, Hell Lore +43, Intimidation +37, Occultism +43, Religion +43, Stealth +40
Str -5, Dex +6, Con +0, Int +10, Wis +7, Cha +8
AC 46; Fort +29, Ref +35, Will +38
HP 405 (void healing); Immunities bleed, death effects, disease, fire, paralyzed, poison, precision, unconscious; Resistances all damage 15 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical)
Speed fly 25 feet
Melee [one-action] ghostly hand +38 [+34/+30] (agile, finesse, magical), Damage 4d8+2+14 voidArcane Spontaneous Spells DC 44, attack +36 (+4 dmg); 10th cataclysm (1 slot); 9th falling stars, implosion, phantasmagoria (3 slots); 8th arctic rift, quandary (3 slots); 7th energy aegis, mask of terror (3 slots); 6th spellwrack, truesight, vampiric exsanguination (3 slots); Cantrips (10th) detect magic, prestidigitation, telekinetic hand
Steady Spellcasting If a reaction would disrupt the wretched diabolist's spellcasting action, the diabolist attempts a DC 15 flat check. On a success, the action isn't disrupted.Wail of the Damned [one-action] (auditory, divine, emotion, fear, mental) The diabolist laments their fate; Each living creature within 60 feet must attempt a DC 44 Will save.
Critical Success The creature is temporarily immune to this wretched diabolist's Wail of the Damned for 1 minute.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 3.

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