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Daidian Ruel

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Elite | Normal | Weak
Proficiency without Level

Elite Daidian RuelCreature 21

Unique Medium Graveknight Undead Unholy 
Source The Final Damnation pg. 200
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 42 (52 if Unique applies) • Undead (Religion)
Male graveknight
Perception +35; darkvision
Languages Common, Diabolic, Necril
Skills Athletics +43, Hell Lore +38, Intimidation +40, Religion +38, Warfare Lore +38
Str +10, Dex +4, Con +6, Int +3, Wis +5, Cha +7
Items +2 greater resilient Hellknight plate, major sturdy shield (Hardness 17, HP 136, and BT 68), mace
AC 46 (48 with shield raised); Fort +38, Ref +33, Will +35
HP 405 (rejuvenation, void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Resistances vitality 20
Sacrilegious Aura 30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it with a +34 counteract modifier.Reactive Strike [reaction]
Speed 20 feet
Melee [one-action] greater fearsome mace +40 [+35/+30] (magical, mental, shove), Damage 3d6+2+20 bludgeoning plus 1d6 mentalMelee [one-action] greater fearsome fist +40 [+36/+32] (agile, magical, mental), Damage 3d6+2+20 bludgeoning plus 1d6 mentalDevastating Blast [two-actions] (arcane, mental) The graveknight unleashes a 30-foot cone of energy. Creatures in the area 21d6 mental with a DC 42 basic Will save. The graveknight can use this ability once every 1d4 rounds.Graveknight's Curse This curse affects anyone who wears a graveknight's armor for at least 1 hour; Saving Throw DC 44 Will save; Onset 1 hour; Stage 1 doomed 1 and can't remove armor (1 day); Stage 2 doomed 2, –10-foot status penalty to Speeds, and can't remove armor (1 day); Stage 3 dies and transforms into the armor's graveknight.Phantom Mount [three-actions] (arcane) The graveknight summons a supernatural mount, as marvelous mount heightened to a rank equal to half the graveknight's level. If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.
HP 125; AC 40; Fort +32, Ref +27, Will +29
Ruinous Weapons As graveknight, except mental damage and greater fearsome weapon rune.Weapon Master The graveknight has access to the critical specialization effects of any weapons they wield.

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