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Grindylow Stalker

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Elite | Normal | Weak
Proficiency without Level

Elite Grindylow StalkerCreature 3

Rare Small Aberration Amphibious 
Source The Haunted Shore pg. 23
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 23 (includes +5 from Rare) • Aberration (Occultism)
Variant grindylow
Perception +10; darkvision
Languages Thalassic
Skills Athletics +9, Deception +10, Stealth +10, Survival +10
Str +1, Dex +4, Con +3, Int +0, Wis +4, Cha +2
Items bolas (3)
AC 20; Fort +9, Ref +12, Will +10
HP 43
Reactive Strike [reaction] A grindylow gains 1 extra reaction at the start of each of their turns that they can use only to make a Reactive Strike with a tentacle. They can't use more than one Reactive Strike triggered by the same action or choice.
Speed 10 feet, swim 25 feet
Melee [one-action] bite +12 [+7/+2] (finesse), Damage 1d6+2+3 piercingMelee [one-action] tentacle +12 [+8/+4] (agile, finesse, trip), Damage 1d4+2+3 bludgeoning plus GrabRanged [one-action] bola +12 [+7/+2] (nonlethal, ranged trip, thrown 20 feet), Damage 1d6+2+3 bludgeoningOccult Innate Spells DC 17, attack +9 (+4 dmg); 1st fear, force barrage, phantom pain; Cantrips (1st) void warp
Clinging Suckers When a grindylow successfully Grabs a creature larger than themself, they attach to that creature. The grabbed creature is not immobilized, but if it moves, the grindylow moves with it. If the creature is Medium or smaller, it takes a –5-foot status penalty to its Speeds while the grindylow is attached. The grindylow is off-guard while attached to a creature.Jet [two-actions] (move) The grindylow moves up to 60 feet in a straight line through the water without triggering reactions.Sneak Attack A grindylow stalker deals 1d4 extra precision damage to creatures who are off-guard.

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