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The Ghostlight Sisters

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Elite | Normal | Weak
Proficiency without Level

Elite The Ghostlight SistersCreature 7

Unique Medium Undead Unholy 
Source The Reception Halls pg. 115
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 23 (33 if Unique applies) • Undead (Religion)
Variant fiddling bones
Perception +16; darkvision
Languages Common, Necril, Varisian
Skills Acrobatics +17, Athletics +15, Diplomacy +15, Intimidation +17, Performance +19, Theater Lore +15
Str +3, Dex +5, Con +2, Int +3, Wis +4, Cha +5
Items maestro’s instrument
AC 25; Fort +14, Ref +19, Will +16
HP 90 (void healing); Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5, sonic 5
Rhapsodic Flourish [reaction] (occult, sonic) Trigger The Ghostlight Sister would roll a save against an auditory or sonic effect; Effect The Ghostlight Sister performs a refrain that deflects sonic vibrations and rolls a Performance check in place of the triggering saving throw. Sonic feedback rebounds from the effect, dealing 1d6 sonic damage to the source of the triggering effect if the Performance check succeeded or 2d6 sonic damage to the Ghostlight Sister on a failure.
Speed 25 feet
Melee [one-action] stamping foot +19 [+14/+9] (finesse), Damage 2d8+2+7 bludgeoningRanged [one-action] dissonant chord +19 [+14/+9] (magical, range 40 feet, sonic), Damage 2d6+2+7 sonicSoloist’s Curse [two-actions] (curse, occult) Requirements Trio’s Torment is in effect; Effect The Ghostlight Sister performs a haunting solo. This sustains an ongoing Trio’s Torment if at least one other Ghostlight Sister is taking part. The Ghostlight Sister targets a single creature she can see within 60 feet as the focus of her unsettling music; that creature must attempt a DC 26 Will save with the following effects. The Ghostlight Sister can’t use Soloist’s Curse again for 1 minute; if all Ghostlight Sisters in a Trio’s Torment can’t use Soloist’s Curse, then the ongoing Trio’s Torment ends and all three Ghostlight Sisters can’t use Trio’s Torment for 1 minute.
Critical Success The creature is unaffected.
Success The creature takes 3d6 mental damage and becomes clumsy 1 for 1 round as the music dredges up what feel like repressed memories of forgotten agonies.
Failure As success, but 6d6 mental damage and clumsy 1 for 1 hour.
Critical Failure As failure, but 12d6 mental damage and clumsy 1 with an unlimited duration.
Trio’s Torment [two-actions] (auditory, emotion, fear, mental, occult) The Ghostlight Sister begins playing a catchy song that compels others to dance. If other Ghostlight Sisters within 30 feet of her want to join the Trio’s Torment, the Ghostlight Sister can delay to begin the torment. In this case, the effect occurs after the last Ghostlight Sister uses Trio’s Torment or when one of them chooses to complete that round of the torment. Each non–Ghostlight Sister in a 50-foot emanation must attempt a DC 26 Will save; for each additional Ghostlight Sister involved, the save DC increases by 1 (to a maximum of DC 28). The effect lasts until the end of the next round, but if all of the Ghostlight Sisters choose to Sustain the effect on all affected creatures that remain within the emanation, the effect persists for one additional round.
Critical Success The creature is unaffected and is temporarily immune for 1 hour.
Success The creature can’t use actions with the move trait except to dance, which uses the Stride action to move up to half the creature’s Speed. If the creature has other Speeds, it can also dance using those modes of travel. If it’s after dark, the creature becomes frightened 1.
Failure As success, and the creature must spend at least 1 action each turn dancing; the creature becomes frightened 2.
Critical Failure As failure, but the creature becomes frightened 3.

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