All Creatures
Abilities | Monsters | NPCs


Amyleda Blackwell

This creature did not include a description.

Elite | Normal | Weak
Proficiency without Level

Elite Amyleda BlackwellCreature 10

Unique Medium Demon Fiend Unholy 
Source The Reception Halls pg. 137
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 27 (37 if Unique applies) • Fiend (Religion)
Variant female succubus
Perception +19; darkvision
Languages Chthonian, Common, Diabolic, Draconic, Empyrean, Necril, Varisian
Skills Acrobatics +19, Athletics +20, Deception +24, Diplomacy +22, Intimidation +20, Occultism +20, Religion +20, Society +20
Str +3, Dex +4, Con +4, Int +5, Wis +4, Cha +7
Items +1 striking shock bladed scarf TV, exquisite harrow deck worth 100 gp
AC 29; Fort +19, Ref +17, Will +21; +1 status to all saves vs. magic
HP 165; Weaknesses cold iron 10, holy 10
Seductive Presence (aura, emotion, mental) 10 feet. Any creature in the aura that could be sexually attracted to a succubus takes a –2 circumstance penalty to checks and DCs to oppose the succubus's mental spells, Deception, and Diplomacy.Rejection Vulnerability As succubi are beings of pure lust, creatures that reject their lust can metaphysically harm them. When a succubus fails a Diplomacy check to Embrace or Request, or when a creature succeeds at its save against a succubus's mental spell or ability, the succubus takes 2d8 mental damage. For 1 hour after causing mental damage to a succubus in this way, a creature can deal 2d8 mental damage to the succubus with a successful Demoralize action incorporating its rejection.
Speed 25 feet, fly 35 feet
Melee [one-action] bladed scarf +22 [+17/+12] (disarm, finesse, magical, reach, sweep, trip), Damage 2d6+2+9 slashing plus 1d6 electricityDivine Innate Spells DC 30 (+4 dmg); 6th dominate; 5th suggestion (at will), translocate, translocate (at will); 3rd harm (at will), mind reading (at will); Constant (5th) truespeech
Rituals DC 28 (+4 dmg); 5th call spirit; 1st demonic pact
Change Shape [one-action] (concentrate, divine, polymorph) As succubus.Embrace [one-action] The succubus attempts to Grapple a creature using their Diplomacy bonus instead of Athletics. If the creature is willing, the succubus automatically succeeds.Passionate Kiss [one-action] (divine, emotion, mental, unholy, void) Frequency once per round; Effect The succubus engages a creature they have grabbed or restrained in an embrace or other act of passion to drain its vital essence. The kiss makes the creature drained 1 or increases its drained value by 1, to a maximum of 4. The creature takes 3d6 void damage and the succubus regains Hit Points equal to the damage dealt. The target must succeed at a DC 30 Will save or be affected by a suggestion to submit to more actions of passion rather than trying to Escape.Profane Gift [three-actions] (divine, mental, unholy) Frequency once per day; Effect The succubus gives a willing humanoid a profane gift. That creature gains a +1 status bonus to attack rolls, skill checks, and saving throws. As long as the gift persists, the succubus can communicate telepathically with the target at any distance, see through the creature's senses, and target the creature with suggestion through the telepathic link. In addition, the creature uses an outcome one degree of success worse than it rolls on saving throws against the succubus's suggestion spells.
A humanoid can't have more than one profane gift at a time, and a succubus can't grant more than one profane gift at a time. Removing the gift requires an atone ritual. The succubus can remove the gift as a free action to give the recipient a curse, making them stupefied 3 with an unlimited duration.
A summoned succubus can't grant a profane gift.
Spiritual Anguish [two-actions] (divine, emotion, mental, unholy) Amyleda gives a creature within 30 feet a wistful smile, then instills within their mind the sudden conviction that someone who loved them in the past has either betrayed them or died. The targeted creature takes 8d6 mental damage and must attempt a DC 30 Will save. Amyleda can't use Spiritual Anguish again for 1 hour or until she gives a creature a Passionate Kiss—whichever comes first.
Critical Success The creature is unaffected and is temporarily immune for 24 hours.
Success The creature takes half damage.
Failure The creature takes full damage and is stupefied 1 by the distraction for 1 minute.
Critical Failure The creature takes double damage and is stupefied 1 from the distraction for 24 hours.

Shelyn's Corner

×