All Creatures
Abilities | Monsters | NPCs


Velicarn's Head

This creature did not include a description.

Elite | Normal | Weak
Proficiency without Level

Elite Velicarn's HeadCreature 10

Unique Large Undead Unholy 
Source The Private Halls pg. 167
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 27 (37 if Unique applies) • Undead (Religion)
Variant male daqqanoenyent
Perception +19; darkvision
Languages Common, Necril
Skills Acrobatics +19 (+23 to Maneuver in Flight), Athletics +23, Survival +19 (+23 to Track anyone who was present when the haunt in this room activated)
Str +6, Dex +4, Con +4, Int +0, Wis +2, Cha +0
AC 30; Fort +23, Ref +19, Will +17
HP 190 (void healing); Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses holy 10, vitality 10
Speed 15 feet, fly 30 feet
Melee [one-action] jaws +23 [+18/+13], Damage 2d12+2+9 piercing plus 1d4 void and GrabMelee [one-action] talon +23 [+19/+15] (agile), Damage 2d8+2+9 slashing plus 1d4 void and GrabRupturing Shriek [two-actions] (auditory, curse, divine, emotion, fear, mental) Velicarn’s head unleashes a horrific howl that causes blood to leak out of those who hear it and into his gaping open mouth. All creatures within 30 feet must succeed at a DC 30 Fortitude save or become drained 1 (drained 2 on a critical failure) as some of their blood runs from their bodies into Velicarn’s maw. Creatures currently taking persistent bleed damage take a –2 circumstance penalty to this saving throw. Velicarn’s head regains 5 Hit Points for every creature in the area, to a maximum of 25 Hit Points, and he can’t use Rupturing Shriek again for 1d4 rounds.Snatch Velicarn’s head can Fly at half Speed while he has a Medium or smaller creature grabbed or restrained in his talons, carrying that creature along with him.Swallow Whole [one-action] (attack) Medium, 2d8+9 bludgeoning, Rupture 24

Shelyn's Corner

×