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Sanctum Guardian

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Elite | Normal | Weak
Proficiency without Level

Elite Sanctum GuardianCreature 13

Rare Large Fiend Giant Humanoid Unholy 
Source The Fallen Temple pg. 195
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 36 (includes +5 from Rare) • Fiend (Religion), Humanoid (Society)
Variant tomb giants
Perception +27; darkvision, lifesense (imprecise) 60 feet
Languages Common, Daemonic, Jotun, Necril
Skills Athletics +27, Medicine +27, Occultism +25, Religion +27, Stealth +23
Str +7, Dex +3, Con +6, Int +3, Wis +7, Cha +4
Items +1 striking decaying scythe , black onyx gem worth 300 gp
AC 34; Fort +24, Ref +21, Will +27
HP 235 (void healing); Immunities aging, bleed, death effects, starvation, thirst; Resistances piercing 10, slashing 10; Weaknesses holy 10
Speed 30 feet
Melee [one-action] scythe +29 [+24/+19] (deadly d10, magical, reach 10 feet, trip), Damage 2d10+2+13 slashing plus 1d4 voidMelee [one-action] claw +28 [+24/+20] (agile, reach 10 feet, unarmed), Damage 3d6+2+13 slashing plus dooming touchRanged [one-action] broken statuary +26 [+21/+16] (brutal, range increment 120 feet), Damage 3d8+2+13 bludgeoningDivine Innate Spells DC 34 (+4 dmg); 6th blood vendetta; 5th harm (Ă—3)
Dooming Touch (divine, void) The tomb giant's claws carry the accursed power of their foul gods. A creature hit by the tomb giant's claw Strike becomes doomed 1.Font of Death [three-actions] (concentrate, unholy, void) The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel powered by the Void. The tomb giant touches a creature that died within the past 24 hours, infusing its flesh and bone with void energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this void from the corpse in an explosion that deals 10d8 void damage in a 15-foot burst (DC 34 basic Fortitude save); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.Pallid Curse [free-action] (curse, divine) Frequency once per day; Trigger A sanctum guardian deals void damage on a creature within 30 feet); Effect The void damage scars the target's soul, infecting it with Urgathoa's presence. The target must attempt a DC 34 Fortitude save with the following effects.
Critical Success The target suffers no additional effect.
Success The target becomes sickened 1 and gains weakness to void 5 until the end of its next turn.
Failure The target becomes sickened 2 and gains weakness to void 5; this weakness has an unlimited duration. If the target dies while this curse remains in effect, the curse ends, but the target automatically rises as an undead creature (the GM picks one of the same level as the target) that goes on to serve Urgathoa in its unlife. If the target is destroyed in its new undead form, it reverts to its original living form but is dying 3.
Critical Failure As failure, but weakness to void 10.

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