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Baolen

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Elite | Normal | Weak
Proficiency without Level

Elite BaolenCreature 19

Unique Gargantuan Aquatic Beast Mythic 
Source Pathfinder #220: Crypt of Runes pg. 22
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 39 (49 if Unique applies) • Beast (Arcana, Nature)
Male kraken
Perception +33; darkvision
Languages Azlanti, Common, Thalassic
Skills Arcana +37, Athletics +39, Intimidation +34, Nature +33, Occultism +35, Religion +33, Society +35
Str +9, Dex +4, Con +9, Int +7, Wis +5, Cha +6
Altered Weather As kraken. Baolen is currently content in his place as an object of worship, though, so the surrounding weather remains calm.
AC 44; Fort +37, Ref +30, Will +33; mythic resilience (Fort and Will)
HP 380; Immunities controlled; Resistances cold 10, mythic resistance 9, poison 20
Susceptible to Confusion Baolen’s mythic resilience doesn’t apply to Will saving throws he makes against the confused condition. If Baolen starts his turn confused, he takes 6d10 mental damage.
Speed 10 feet, swim 40 feet
Melee [one-action] arm +39 [+34/+29] (reach 40 feet, magical), Damage 4d10+2+17 bludgeoning plus GrabMelee [one-action] tentacle +39 [+34/+29] (reach 60 feet, magical), Damage 3d10+2+17 bludgeoning plus GrabMelee [one-action] beak +39 [+34/+29] (reach 20 feet, magical), Damage 3d10+2+17 piercingPrimal Innate Spells DC 42 (+4 dmg); 10th dominate (animals only), remake; 8th punishing winds, whirlpool; 7th resist energy
Constrict [one-action] 2d10+17 bludgeoning, DC 42. On a failed save, a creature that is holding its breath loses 1d4 rounds worth of air.Curse of Flawed History (curse, primal) Saving Throw DC 39 Will; Effect The target struggles to differentiate between alternate histories and how the past truly occurred. The creature takes a –2 status penalty to checks made to Recall Knowledge (or a –4 penalty on a critical failure). This curse has an unlimited duration.Double Attack [one-action] The kraken makes two Strikes with two different arms or tentacles, each limb targeting a different creature. Double Attack counts as two attacks toward the kraken's multiple attack penalty, but the penalty doesn't increase until after both attacks are made. If the kraken subsequently uses the Grab action, it Grabs any number of creatures it hit with Double Attack.Ink Cloud [one-action] The kraken releases a cloud of black, venomous venomous ink in an 80- foot emanation. This cloud has no effect outside water. Creatures inside the ink cloud are exposed to retrocognitive ink poison and are undetected while inside the cloud. The kraken can't use Ink Cloud again for 2d6 rounds, and the cloud dissipates after 1 minute.Jet [one-action] (move) The kraken moves through the water up to 280 feet in a straight line without triggering reactions.Mythic Power 3 Mythic Points
  • Recharge [one-action] (concentrate) Cost 1 Mythic Point; Effect Baolen regains an expended spell.
  • Remove a Condition [one-action] (concentrate) Cost 1 Mythic Point; Effect Baolen ends one condition affecting him.
  • Undying Myth [free-action] Cost all of Baolen's Mythic Points; Trigger Baolen would die and has at least 1 Mythic Point; Effect Baolen remains standing and conscious, and recovers 50% of his maximum Hit Points.
Retrocognitive Ink (poison, primal) Baolen is immune to this poison; Saving Throw DC 42 Will; Maximum Duration 10 rounds; Stage 1 4d6 mental damage and stupefied 1 (1 round); Stage 2 5d6 mental damage, stupefied 2, and the target is exposed to the curse of flawed history (1 round)

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