All Creatures
Abilities | Monsters | NPCs


Zizminarial

This creature did not include a description.

Elite | Normal | Weak
Proficiency without Level

Elite ZizminarialCreature 7

Unique Medium Daemon Fiend Unholy 
Source Castle Grounds pg. 92
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 23 (33 if Unique applies) • Fiend (Religion)
Variant male venedaemon
Perception +16; darkvision, smell prayers (precise) 60 feet
Languages Aklo, Chthonian, Common, Daemonic, Diabolic, Draconic, Requian; telepathy 100 feet
Skills Acrobatics +15, Arcana +19, Deception +15, Nature +14, Occultism +17, Religion +16, Scribing Lore +17
Str +3, Dex +5, Con +2, Int +5, Wis +4, Cha +3
Smell Prayers Zizminarial is aware of divine magical items and active divine spells as a precise precise sense but cannot sense other types of magic at all.
AC 25; Fort +14, Ref +17, Will +18; +1 status to all saves vs. magic
HP 115; Immunities death effects; Weaknesses holy 5
Speed 25 feet
Melee [one-action] tentacle +17 [+13/+9] (agile, finesse, magical, reach 10 feet, unholy), Damage 2d6+2+7 bludgeoningDivine Spontaneous Spells DC 26, attack +18 (+4 dmg); 3rd crisis of faith, harm, heal, vampiric feast (4 slots); 2nd blood vendetta, dispel magic, heal, noise blast (4 slots); 1st command, enfeeble, fear, heal (4 slots); Cantrips (3rd) daze, divine lance, prestidigitation, shield, void warp
Divine Innate Spells DC 26 (+4 dmg); 4th translocate
Ignite Soul [one-action] (fear, fire, occult) Requirements Zizminarial is in area B12; Frequency once per round; Effect Zizminarial causes the flame of a burning candle to suddenly flare up. The soul within shrieks in pain as the fire lances out to burn a creature in area B12, who takes 4d6 fire damage (DC 26 basic Reflex save; frightened 1 on a failure or critical failure). The candle then burns out.Residual Force [one-action] (arcane, force) Requirements The venedaemon's most recent action was to cast a spell; Effect Fading runes cling to the venedaemon's tentacles. The venedaemon makes a tentacle Strike that has a reach of 20 feet and deals 2d4 additional force damage.Soul Spell If a venedaemon ingest a soul gem from a cacodaemon, they can recover an expended spell slot instead of gaining fast healing. The spell slot's rank can be no higher than half the level of the creature whose soul was consumed, rounded up. Zizminarial can ingest a soul from one of the 22 candles burning in this room to regain a spell slot of any level; he cannot use a soul candle to gain fast healing, though.Twisted Whispers [one-action] (arcane, auditory, concentrate, linguistic, mental) The venedaemon whispers to a creature within 15 feet, which must succeed at a DC 26 Will save or be stupefied 2 for 1 minute (or stupefied 3 on a critical failure). Regardless of the results of the save, the creature is immune to Twisted Whispers for 24 hours.

Shelyn's Corner

×