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Sourpuss

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Elite | Normal | Weak
Proficiency without Level

Elite SourpussCreature 18

Unique Medium Ghost Incorporeal Spirit Undead 
Source Coils of the King pg. 132
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 38 (48 if Unique applies) • Undead (Religion), Spirit (Occultism)
Male variant grandmaster
Perception +35; darkvision, lifesense (imprecise) 60 feet
Languages Common
Skills Acrobatics +35, Athletics +35, Diplomacy +27, Intimidation +27, Martial Arts Lore +32, Medicine +27, Stealth +27
Str -5, Dex +4, Con +0, Int +1, Wis +5, Cha +1
AC 42; Fort +27, Ref +34, Will +29
HP 330 (rejuvenation, void healing); Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 15 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical)
Rejuvenation (divine) Setting right the injustice that led to Soupuss' death allows it to move on to the afterlife.
Speed fly 50 feet
Melee [one-action] ghostly fist +35 [+31/+27] (agile, magical, unarmed), Damage 3d6+2+14 voidMonk Focus Spells DC 40, attack +36, 3 Focus Points (+4 dmg); 8th inner upheaval, qi blast, touch of death, wild winds stance
Disrupt Qi [two-actions] (void) Sourpuss attempts an unarmed Strike against a living creature. On a hit, the creature takes 3d6 persistent void damage and is enfeebled 2 until the persistent damage ends.Flurry of Blows [one-action] Frequency once per round; Effect Sourpuss makes two fist Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.Forbidden Palm [three-actions] Requirements The grandmaster has at least 1 Focus Point; Effect The grandmaster casts touch of death (spending 1 Focus Point as normal). Any time the target attempts a Fortitude save against this touch of death, the grandmaster takes 40 damage and is permanently enfeebled 1. If the target gets a critical success, it's stunned 1; if it gets a success or failure the stunned condition it gains is increased by 1, and any damage it takes is increased by 40.One-Millimeter Punch [two-actions] or [three-actions] The grandmaster makes a single, carefully controlled unarmed Strike that deals 2 additional dice of damage, or 4 additional dice if the grandmaster spent 3 actions. If this damages the target, the grandmaster can choose to make the target attempt a DC 40 Fortitude save.
Critical SuccessThe target is unaffected.
SuccessThe target is 451"pushed" back 5 feet.
FailureThe target is pushed back 10 feet.
Critical FailureThe target is pushed back 10 feet for each action the grandmaster spent on One-Millimeter Punch.
Powerful Fists Sourpuss's fist Strikes don't take penalties when making lethal attacks and are treated as adamantine, cold iron, and silver.

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