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Apothecary's Cabinet

This creature did not include a description.

Recall Knowledge - Construct (Arcana, Crafting): DC 27
Unspecific Lore: DC 25
Specific Lore: DC 22

Elite | Normal | Weak
Proficiency without Level

Apothecary's CabinetCreature 6

Legacy Content

Rare N Large Construct Mindless 
Source Pathfinder #188: They Watched the Stars pg. 14
Perception +11; darkvision
Skills Athletics +15
Str +6, Dex -3, Con +5, Int -5, Wis +0, Cha -5
AC 24 (20 when broken); Fort +17, Ref +11, Will +11; construct armor
HP 80; Hardness 10; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Construct Armor Like normal objects, an apothecary's cabinet has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an apothecary's cabinet is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 20.
Speed 15 feet
Melee [one-action] drawer +17 [+12/+7] (magical), Damage 2d8+9 bludgeoningRanged [one-action] poison bottle +14 [+9/+4] (magical, thrown 20 feet), Damage 2d6+3 bludgeoning plus poison stockPoison Stock When the cabinet hits a creature with its poison bottle Strike, roll 1d4 to determine what kind of poison splashes onto the struck creature: 1 nerve poison (clumsy 1); 2 weakening poison (enfeebled 1); 3 noxious poison (sickened 1); 4 clouded mind poison (stupefied 1). The target must attempt a DC 24 Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes 1d6 poison damage.
Failure The creature takes 2d6 poison damage and is afflicted with the rolled poison's associated condition until the end of its next turn.
Critical Failure The creature takes 2d6 poison damage and is afflicted with the rolled poison's associated condition for 1d4+1 rounds.