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Mirmicette

Mirmicettes are materialistic fey who obsessively collect small tools, household goods, and similar trinkets. Though not particularly malevolent, mirmicettes consider the items they collect more interesting than the sentient creatures who create them. They have nondescript, unassuming gray faces and spindly fingers that end in clawlike nails, which they use to pluck any item they covet from its resting place.

Mirmicettes wander from place to place in search of treasures to add to their ever-growing collections. When a mirmicette steals an object, they often replace the stolen item with a near-perfect copy. Mirmicette copies are most convincing when the fey is close by, quickly losing their luster as the distance between the mirmicette and the object grows. While this swapping has led to the disappointment of many an adventurer, a loss of material goods is far from the worst outcome one might experience when encountering a mirmicette. Mirmicettes dislike anyone who touches one of their counterfeit items without permission, often using the object itself as a weapon against the would-be thief.

Recall Knowledge - Fey (Nature): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak MirmicetteCreature 5

Uncommon Small Fey 
Source Claws of the Tyrant pg. 116
Perception +14; low-light vision
Languages Common, Fey
Skills Acrobatics +10, Crafting +13, Deception +10, Diplomacy +9, Intimidation +9, Stealth +11, Thievery +13
Str +1, Dex +5, Con +1, Int +3, Wis +3, Cha +4
AC 20; Fort +10, Ref +14, Will +12
HP 75; Weaknesses cold iron 5
Speed 30 feet
Melee [one-action] claw +14 [+10/+6] (agile, finesse), Damage 2d4-2+7 slashingOccult Innate Spells DC 22, attack +14 (-4 dmg); 4th confusion; 2nd animated assault; 1st fear, force barrage, gust of wind; Cantrips (3rd) telekinetic projectile
Claw Feint [two-actions] The mirmicette makes a series of quick claw attacks, using the first attack to throw their foe off-guard against a second attack from a different angle. They make two claw Strikes, both against the same target. The target is automatically off-guard against the second attack. The mirmicette applies their multiple attack penalty to these Strikes normally.Copied Clutter [two-actions] (concentrate, occult) Frequency once per day; Effect The mirmicette creates dozens of copies of an object of 1 Bulk or less that the mirmicette can see. The counterfeit items rain down in a 10-foot burst within 40 feet. The ground in the area becomes difficult terrain until the items are collected and removed. Creatures in the area must attempt a DC 22 Reflex save.
Success The creature takes 2d6 bludgeoning damage.
Failure The creature takes 4d6 bludgeoning damage and is off-guard for 1 round.
Critical Failure The creature takes 8d6 bludgeoning damage and is knocked prone.
Create Counterfeit [two-actions] (concentrate, occult) The mirmicette creates a copy of an object of 1 Bulk or less that they can see. The object appears in the mirmicette's hands or in a space within 40 feet. To all appearances, the copy is an exact duplicate of the original object but is in fact a worthless reproduction. The counterfeit object is real but has no magical properties and is treated as a shoddy item if used as a weapon or tool. The copied object can be identified with a DC 33 check to Recall Knowledge with Crafting (or with a skill related to the item; for instance, Religion for a copied religious symbol), though the DC drops to 25 if the object is more than 40 feet away from the mirmicette who created it.Sneak Attack The mirmicette deals an additional 2d6 precision damage to off-guard creatures.

Sidebar - Additional Lore Household Plunderers

Mirmicettes typically consider anything that isn't nailed down to be fair game, but individuals might value certain items over others. One mirmicette might covet kitchenware, for example, while another prefers to collect thimbles, pins, and other sewing tools. Since they have no real understanding of money, mirmicettes are often little more than annoyances that can be bought off with a wooden ladle or spool of thread. Mirmicettes who wander into a crypt or treasure vault, however, can become a serious problem for the caretakers—and might compete with the mortal thieves who would plunder those places for themselves.