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Moldering Steed

This creature's description may contain spoilers. Click to revealA moldering steed is a horse whose unshakable will couldn't be broken, even by death. Draped in rotting flesh and trailing its own stinking entrails, the steed fights unrelentingly against its undead state, seeking out the spirits of strong-willed creatures to consume in a vain attempt to repair its fractured soul. Once it catches a scent, the steed pursues its prey until it consumes the creature's spirit or finds stronger-willed prey to track.

The few moldering steeds that arise naturally often died attempting to escape desperate situations, such as floods or fires. More often, necromancers create moldering steeds to serve as mounts for their undead armies. Unlike living mounts, moldering steeds don't need to be fed or cared for, and they'll often accept an undead rider who allows them to hunt down living prey. Due to the steed's insatiable hunger, however, living necromancers must take care not to become their steed's next meal.

Elite | Normal | Weak
Proficiency without Level

Weak Moldering SteedCreature 15

Uncommon Large Mindless Undead Unholy 
Source Claws of the Tyrant pg. 117
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 36 (includes +2 from Uncommon) • Undead (Religion)
Perception +26; darkvision, willsense (precise) 120 feet
Skills Athletics +30, Survival +28
Str +9, Dex +7, Con +6, Int -5, Wis +5, Cha -2
Willsense (divine, mental) The moldering steed senses all living creatures within the listed range that have a Wisdom of +1 or higher.

AC 36; Fort +28, Ref +23, Will +26
HP 350 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses slashing 15, vitality 15
Buck [reaction] DC 36Frightful Presence (aura, divine, emotion, fear, mental) 60 feet, DC 36
Speed 40 feet
Melee [one-action] hoof +29 [+24/+19], Damage 3d10-2+13 bludgeoningMelee [one-action] jaws +29 [+24/+19], Damage 3d8-2+13 piercing plus siphon willGallop [two-actions] The moldering steed Strides twice. It has a +10- foot circumstance bonus to its Speed during these Strides.Hunt Will [one-action] (concentrate) The moldering steed designates the living creature with the highest Will modifier within 120 feet as its prey. The steed gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the steed hits its designated prey in a round, it deals an additional 1d8 precision damage. These effects last until the steed uses Hunt Will again.Siphon Will (divine) When the moldering steed damages a living creature with its jaws Strike, the steed gains 20 temporary hit points that last for 1 minute, and the creature must succeed at a DC 36 Will save or become stupefied 1. Further damage dealt by the steed increases the creature's stupefied value on a failed save by 1, to a maximum of stupefied 4.Undead Steed Undead and creatures allied with them can Command a moldering steed without needing to attempt a skill check.

Sidebar - Advice and Rules Ascetivores

Skilled necromancers have created a variant of the moldering steed to reduce the creature's risk to living handlers. Instead of consuming the will of the living, ascetivores feed on the connection holy beings share with their deities. Rather than impacting all living creatures, the moldering steed's Hunt Will, siphon will, and willsense abilities affect only living creatures with the holy trait.

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