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Vinn Karskell

Vinn Karskell is a tan-skinned Varisian man who spent much of his time on Avistan's mainland seeking new ways to hone his body and mind. Most of these methods involved meditation and the discovery of new vistas, but when Romi's agents snatched him from his ship and brought him to Underheaven, Vinn realized there was an even better way to achieve perfection—by becoming a vampire. Thanks to his extensive religious education, Vinn immediately recognized Underheaven's mysterious rulers for what they were and promised to serve Nalushae in any way she desired if only she would turn him into a vampire. A bit surprised that Vinn recognized her true nature—and even more surprised that he didn't panic and instead approached her with admiration—Nalushae asked Vinn to keep an eye on the villagers of Underheaven as her newly appointed sheriff.

Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Vinn KarskellCreature 5

Unique Medium Human Humanoid 
Source Pathfinder #214: The Broken Palace pg. 27
Perception +13
Languages Azlanti, Chthonian, Necril, Sakvroth
Skills Athletics +12, Deception +11, Intimidation +11, Medicine +11, Religion +11, Stealth +12, Survival +11, Thievery +12
Str +2, Dex +4, Con +0, Int +0, Wis +3, Cha +3
Items prisoner's rags
AC 22; Fort +6, Ref +14, Will +11
HP 73
Speed 35 feet
Melee [one-action] fist +12 [+8/+4] (agile, finesse, magical, nonlethal, unarmed), Damage 1d6-2+4 bludgeoningMelee [one-action] wolf jaw +14 [+10/+6] (agile, backstabber, finesse, magical, nonlethal, unarmed), Damage 2d8-2+5 piercingDrink Qi [reaction] Trigger Vinn critically hits a foe with an unarmed Strike; Effect Vinn cries out in triumph and absorbs a bit of the target's spiritual energy. He regains 10 Hit Points.Flurry of Blows [one-action] Frequency once per round; Effect Vinn makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply Vinn's multiple attack penalty to the Strikes normally. When Vinn targets the same creature with both Strikes, if either Strike hits, the target must succeed at a DC 22 Fortitude save or be stunned 1 (stunned 3 on a critical failure). This is an incapacitation effect.
Alternatively, Vinn can replace one or both of his attacks during Flurry of Blows with Grapples, Repositions, Shoves, or Trips.
Powerful Fist Vinn doesn't take the normal –2 circumstance penalty when making a lethal attack with his unarmed attacks.Wolf Stance [one-action] (stance) Vinn enters the stance of the wolf, crouching low to the ground and with his fingers curled like fangs, allowing him to make wolf jaw Strikes with his hands. If he's flanking while in this stance, his wolf jaw strikes gain the trip trait. Once Vinn enters wolf stance, he remains in the stance until he is knocked out or is no longer in combat.