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Vengeful Shade

Nethys note: No description has been provided for this creature.

Recall Knowledge - Spirit (Occultism): DC 37
Recall Knowledge - Undead (Religion): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Vengeful ShadeCreature 9

Unique Medium Ghost Incorporeal Spirit Undead Unholy 
Source Pathfinder #218: Titanbane pg. 34
Perception +20; darkvision
Languages Common
Skills Dhuraxilis Lore +20, Intimidation +17, Religion +17
Str -5, Dex +5, Con +0, Int +3, Wis +4, Cha +7
Site Bound The vengeful shade can't pass beyond the city limits of Pol-Dhuraxilis.
AC 27; Fort +14, Ref +21, Will +17
HP 120 (rejuvenation, void healing); Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical)
Rejuvenation (divine) The vengeful shade can't move on to the afterlife until Ekriathe's current incarnation, Iapholi, either dies or makes amends to the shade.
Speed fly 40 feet
Melee [one-action] claw +21 [+17/+13] (agile, finesse, magical), Damage 2d12-2+13 void plus miserable remorseInnate Divine Spells DC 27, attack +19 (-4 dmg); 4th nightmare
Frightful Moan [one-action] (auditory, divine, emotion, fear, mental) DC 27Cries of Vengeance With every triumph, a chorus of hate-filled shouts erupts from the vengeful shade. Whenever the shade critically succeeds on a Strike, and whenever a creature critically fails a saving throw against the shade's Frightful Moan or Miserable Remorse, the shade gains a Disruption Point. The shade loses a Disruption Point whenever a creature critically succeeds at an attack roll against the shade and whenever the shade critically fails a saving throw.Miserable Remorse (divine, emotion, fear, mental) A creature damaged by the shade's claw Strike is overcome with feelings of remorse and must attempt a DC 27 Will save.
Critical Success The creature is unaffected.
Success The creature is stupefied 1 for 1 round.
Failure The creature is stupefied 1 for 1 minute.
Critical Failure As failure, and the creature is stunned 1 for 1 round.