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Sylirican Phalanx

Nethys Note: No description has been provided for this creature.

Elite | Normal | Weak
Proficiency without Level

Weak Sylirican PhalanxCreature 10

Unique Gargantuan Incorporeal Spirit Troop 
Source Pathfinder #218: Titanbane pg. 59
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 27 (37 if Unique applies) • Spirit (Occultism)
Perception +22
Languages Common
Skills Athletics +22, Intimidation +21, Warfare Lore +18
Str +6, Dex +4, Con +5, Int +1, Wis +4, Cha +3
AC 29; Fort +23, Ref +19, Will +22
HP 145 (4 segments); Thresholds 110 (3 segments), 55 (2 segments); Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical)
In the Shade [reaction] Trigger The Sylirican phalanx is targeted by a ranged attack that is affected by their resistance or included in an area of effect; Effect The members of the phalanx interlock their shields in a practiced motion. Their resistance to the triggering attack is doubled (or tripled if a non-magical attack) or their weakness to area damage does not apply to the triggering effect.Slow to Turn While well defended from the front, the Sylirican phalanx does not adapt well to being surrounded. Their penalty to AC from being off-guard is increased to –3.Troop Defenses
Speed 25 feet; troop movement
Lower Pikes [one-action] to [three-actions] Frequency once per round; Effect The Sylirican phalanx lower their pikes and stab forward. Each enemy in a 10-foot emanation must attempt a DC 28 basic Reflex save. The damage depends on the number of actions.
[one-action] 1d6+3 piercing damage
[two-actions] 2d6+12 piercing damage
[three-actions] 3d6+14 piercing damage

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