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There is a Legacy version here.

The Guest

Nethys Note: No description has been provided for this creature.

Recall Knowledge - Aberration (Occultism): DC 33
Recall Knowledge - Humanoid (Society): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak The GuestCreature 6

Unique Medium Aberration Humanoid 
Source Gatewalkers (Hardcover) pg. 155
Perception +13; darkvision
Skills Acrobatics +12, Athletics +15
Str +4, Dex +3, Con +4, Int -4, Wis +2, Cha +0
AC 22; Fort +15, Ref +12, Will +11; +1 circumstance vs. diseases and poisons
HP 110; Resistances bludgeoning 10, cold 10; Weaknesses slashing 10
Fall Apart (occult) When one of the Guests dies, its body collapses into a tangle of meat, gristle, fur, bone, and gore. Creatures within a 10-foot emanation (other than other Guests) must make a DC 20 Will save to avoid becoming sickened 2 (sickened 4 on a critical failure) at the sight and smell.
Speed 25 feet
Melee [one-action] claw +15 [+10/+5] (versatile B), Damage 2d6-2+10 slashing plus 1d6 coldFrozen Wind [two-actions] The guest exhales a blast of freezing wind from its body in a 20-foot cone. All creatures in this area take 8d6 cold damage (DC 23 basic Reflex save). The Guest can't use Frozen Wind again for 1d4 rounds.Stunning Critical If a Guest critically hits a creature with a claw Strike, the target must make a DC 23 Fortitude save or be stunned 1.

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