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Trinity Initiates

Human wizards

Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Trinity InitiatesCreature 0

Uncommon Medium Humanoid 
Source Pathfinder Adventure Path #219: Lord of the Trinity Star pg. 19
Perception +15
Languages Common, Thassilonian
Skills Arcana +18, Athletics +15, Deception +15, Occultism +16
Str +3, Dex +3, Con +0, Int +4, Wis +3, Cha +1
Items +1 striking bec de corbin
AC 26; Fort +13, Ref +16, Will +18
HP 130
Counterspell [reaction] Trigger A creature casts a spell the initiate has prepared; Effect The initiate expends a prepared spell to counter the triggering creature's casting of that same spell. The initiate loses their spell slot as if they had cast the triggering spell. The initiate then attempts to counteract the triggering spell.
Speed 25 feet
Melee [one-action] bec de corbin +16 [+11/+6] (razing, reach, shove, versatile B), Damage 2d8+5 piercingArcane Prepared Spells DC 26, attack +18; 4th fly, mystic armor (already cast), vision of death; 3rd blindness, dispel magic, illusory creature; 2nd blur, invisibility, revealing light; 1st command, force barrage, phantasmal minion; Cantrips (4th) daze, electric arc, figment, shield, void warp
Bespell Strikes [free-action] Frequency once per turn; Requirements The initiate's most recent action was to cast a non-cantrip spell; Effect The initiate siphons spell energy into their bec de corbin. Until the end of their turn, that weapon deals an extra 1d6 force damage and gains the arcane trait.

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