All Creatures
Abilities | Monsters | NPCs


There is a Legacy version here.

Very Drunk Jinkin

Nethys Note: No description has been provided for these creatures.

Elite | Normal | Weak
Proficiency without Level

Weak Very Drunk JinkinCreature -2

Uncommon Tiny Fey Gremlin 
Source Season of Ghosts (Hardcover) pg. 48
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 14 (includes +2 from Uncommon) • Fey (Nature)
Perception +-2
Languages Common
Skills Acrobatics +0, Crafting +-2 (+0 traps), Deception +0, Nature +0, Stealth +0, Thievery +0
Str -2, Dex +0, Con +0, Int -2, Wis +0, Cha +0
Far Too Drunk The jinkins are inefficient with their actions and always spend one action each round to cackle, stumble in place, or otherwise perform ineffective antics.
Items club (table leg or bottle)
AC 10; Fort +0, Ref +2, Will +0
HP 9; Weaknesses cold iron 2
Speed 20 feet
Melee [one-action] club +-2 [-7/-12], Damage 1d6-2–2 bludgeoningRanged [one-action] club +0 [-5/-10] (thrown 10 feet), Damage 1d6-2–2 bludgeoningPrimal Innate Spells DC 11 (-4 dmg); Cantrips (1st) prestidigitation

Shelyn's Corner

×