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Occult Living Rune

Nethys Note: No description has been provided for this creature.

Elite | Normal | Weak
Proficiency without Level

Occult Living RuneCreature 13

Uncommon Small Construct 
Source Season of Ghosts (Hardcover) pg. 254
Recall Knowledge DC 33 (includes +2 from Uncommon) • Construct (Arcana, Crafting)
Perception +12; darkvision, truesight
Languages truescript
Skills Deception +11, Occultism +14, Stealth +12 (+18 to Hide or Sneak among inscriptions)
Str +1, Dex +6, Con +1, Int +8, Wis +8, Cha +5
Truescript A living rune can't speak, but it can sculpt its form into complicated scripts and pictographs that can be understood by any creature with the ability to read any written language. A living rune can also understand any written or spoken language.
AC 21; Fort +7, Ref +10, Will +14
HP 245; Immunities bleed, death effects, diseased, doomed, drained, fatigued, healing, nonlethal, paralyzed, poison, sickened, unconsciousness
Backdrop When a creature attempts to Strike a living rune and critically misses, the attacker hits the surface behind the living rune. A weapon capable of inflicting piercing or slashing damage becomes stuck in the wood of the floor, door, or wall it strikes in this case. A stuck weapon can be yanked free with an Interact action.Surface-Bound A living rune can move only along flat surfaces like walls, doors, and floors. If the surface it's on is destroyed, the living rune takes 7d6 damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the living rune is destroyed.
Speed 25 feet
Ranged [one-action] wrathful blast +12 [+7/+2] (emotion, mental, range increment 60 feet), Damage 4d12 mentalOccult Innate Spells DC 22, attack +14; 7th vision of death, warp mind; 6th phantasmal calamity, phantom pain, spirit blast, wave of despair; 5th confusion, invoke spirits, slither, synaptic pulse; Cantrips (7th) detect magic; Constant (6th) truesight

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