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Zombie Giant Bat

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Elite | Normal | Weak
Proficiency without Level

Zombie Giant BatCreature 2

Uncommon Large Mindless Undead Unholy Zombie 
Source Against Hell pg. 14
Recall Knowledge DC 18 (includes +2 from Uncommon) • Undead (Religion)
Perception +3; darkvision
Skills Acrobatics +2, Athletics +6
Str +4, Dex -2, Con +3, Int -5, Wis +0, Cha -2
Slow A zombie is permanently slowed 1 and can't use reactions.
AC 13; Fort +7, Ref +2, Will +4
HP 70 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses clumsy flier, slashing 10, vitality 10
Clumsy Flier While a zombie giant bat can fly, its wings are barely able to keep it aloft. If it's airborne when it takes a critical hit or any amount of slashing damage, it falls and it can't Fly on its next turn.Rotting Aura (aura, disease, void) 10 feet. The zombie giant bat emits an aura of rot and disease that cause wounds to fester. Any living creature that starts its turn within the aura and isn't at full Hit Points takes 1d6 void damage.
Speed 20 feet, fly 20 feet
Melee [one-action] fangs +8 [+3/-2], Damage 1d6+4 piercingMelee [one-action] rotting wing +8 [+4/+0] (agile), Damage 1d4+4 slashing

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