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Chelaxian Loyalist Leader

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Elite | Normal | Weak
Proficiency without Level

Weak Chelaxian Loyalist LeaderCreature -1

Medium Human Humanoid 
Source Against Hell pg. 19
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 13 • Humanoid (Society)
Male human patriot
Perception +5
Languages Common
Skills Athletics +5, Diplomacy +4, Intimidation +4, Society +2
Str +4, Dex +1, Con +1, Int +1, Wis +1, Cha +3
Items heavy crossbow (10 bolts), morningstar, studded leather armor
AC 13; Fort +4, Ref +3, Will +7
HP 15
Gang Determination When a Chelaxian loyalist is adjacent to at least one other ally, they gain a +1 circumstance bonus to Will saves.
Speed 25 feet
Melee [one-action] morningstar +5 [+0/-5] (versatile P), Damage 1d6-2+4 bludgeoningMelee [one-action] fist +5 [+1/-3] (agile, nonlethal, unarmed), Damage 1d4-2+4 bludgeoningRanged [one-action] heavy crossbow +3 [-2/-7] (range increment 120 feet), Damage 1d10-2 piercingFor Cheliax! [two-actions] (auditory, linguistic, visual) The Chelaxian loyalist leader Strides, shouting a Chelaxian slogan of loyalty. If they end the movement adjacent to a foe, they make a morningstar Strike against that foe. Each ally who hears and sees the loyalist leader attack can spend their reaction to Stride toward that foe.

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