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Sister Endreah

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Elite | Normal | Weak
Proficiency without Level

Sister EndreahCreature 4

Uncommon Medium Human Humanoid Unholy 
Source For the Cause pg. 45
Recall Knowledge DC 21 (includes +2 from Uncommon) • Humanoid (Society)
Female human monk
Perception +8
Languages Common, Diabolic
Skills Acrobatics +5, Athletics +7, Deception +5, Diplomacy +6, Hell Lore +8, Intimidation +6, Religion +8, Society +6
Str +5, Dex +2, Con +2, Int +1, Wis +3, Cha +1
Items asp coil, darts (5), Robes of the Erinys
AC 16; Fort +9, Ref +6, Will +7
HP 60; Resistances fire 5; Weaknesses holy 5
Speed 30 feet
Melee [one-action] asp coil +10 [+5/+0] (reach, versatile P), Damage 1d6+8 slashingMelee [one-action] fist +10 [+6/+2] (agile, nonlethal, unarmed), Damage 1d4+8 bludgeoningRanged [one-action] dart +7 [+3/-1] (agile, thrown 20 feet), Damage 1d4+3 piercingBite of the Asp Stance [one-action] (concentrate, stance) j Requirements Sister Endreah is wielding an asp coil; Effect Sister Endreah is an expert at using her sword in close quarters. Her asp coil loses the reach weapon property, but she can make asp coil Strikes instead of fist Strikes when she uses Flurry of Blows. Claw of pain also applies to these asp coil Strikes when in this stance.Claw of Pain When the sister targets the same creature with two Strikes from her Flurry of Blows, she can cause lingering pain. If either Strike hits and deals damage, the target must succeed at a DC 14 Fortitude save or take 1d4 persistent mental damage (and become sickened 1 on a critical failure).Flurry of Blows [one-action] (flourish) The novitiate makes two fist Strikes, applying her multiple attack penalty as normal. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

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