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Novice Hellknight Armiger

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Elite | Normal | Weak
Proficiency without Level

Weak Novice Hellknight ArmigerCreature -1

Medium Human Humanoid 
Source Devils of Chitterwood pg. 59
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 13 • Humanoid (Society)
Female human soldier
Perception +5
Languages Common, Diabolic
Skills Athletics +5, Hell Lore +2, Intimidation +4, Society +2, Survival +4
Str +4, Dex +0, Con +3, Int +0, Wis +1, Cha +1
Items breastplate, crossbow (15 bolts), morningstar, steel shield (Hardness 5, HP 20 [BT 10])
AC 13 (15 with shield raised); Fort +8, Ref +2, Will +5
HP 10; Resistances mental 2
Shield Block [reaction]
Speed 20 feet
Melee [one-action] morningstar +6 [+1/-4] (versatile P), Damage 1d6-2+4 bludgeoningMelee [one-action] fist +6 [+2/-2] (agile, nonlethal, unarmed), Damage 1d4-2+4 bludgeoningRanged [one-action] crossbow +3 [-2/-7] (range increment 120 feet), Damage 1d8-2 piercing

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