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Varlario Demicci

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Elite | Normal | Weak
Proficiency without Level

Varlario DemicciCreature 8

Unique Medium Dhampir Fetchling Humanoid 
Source Wight Queen's Thaw pg. 127
Recall Knowledge DC 24 (34 if Unique applies) • Humanoid (Society)
Agender agent of the Whispering Way
Perception +5; darkvision
Languages Aklo, Common, Draconic, Necril, Shadowtongue, Varisian
Skills Acrobatics +5, Deception +8, Intimidation +5, Occultism +10, Religion +5, Stealth +5, Undead Lore +8
Str +2, Dex +4, Con +4, Int +6, Wis +3, Cha +5
Items +1 dagger, 10 gp worth of onyx, hand crossbow (10 bolts)
AC 17 (explorer's clothing); Fort +11, Ref +8, Will +5
HP 110 (void healing)
Shadow Blending [reaction] (illusion, occult, shadow) Frequency once per minute; Trigger A creature attempts a flat check to target Varlario while they are concealed or hidden due to dim light or darkness; Effect Shadows wrap around Varlario's form. The DC of the flat check increases by 2.
Speed 25 feet
Melee [one-action] dagger +11 [+7/+3] (agile, finesse, thrown 10 feet, versatile S), Damage 2d6+10 piercingRanged [one-action] fist +10 [+6/+2] (agile, nonlethal), Damage 2d6+8 bludgeoningRanged [one-action] hand crossbow +10 [+5/+0] (range 60 feet), Damage 2d8+10 piercingDivine Innate Spells DC 18; 2nd harm; 1st undeath's blessing; Cantrips (4th) void warp
Occult Prepared Spells DC 18, attack +10; 4th confusion, fly, mystic armor, translocate; 3rd paralyze, summon undead, vampiric feast (×2); 2nd blur, darkness, invisibility, see the unseen; 1st command, fear, grim tendrils, pet cache; Cantrips (6th) daze, detect magic, read aura, shield
Witch Hex Spells (4th) 3 Focus Points attack +10; 4th malicious shadow, needle of vengeance, phase familiar
Rituals DC 18; 2nd create undead
Hidden Familiar Varlario has hidden their bat familiar through the pet cache spell. They keep the bat contained except when they use shred spirit.Shred Spirit [two-actions] (concentrate, spirit) Frequency once per minute; Effect Varlario sends forth their bat familiar as a phantasmal conduit to rip at the soul of a creature within 30 feet. The targeted creature must succeed at a DC 18 basic Will save or take 9d6 spirit damage. Varlario then recovers Hit Points equal to half the damage dealt.

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