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Swiftrun Clergy

Swiftrun is a small settlement dedicated to Erastil, barely large enough to be considered a village. Its priests are devoted to community and peace, nature and nurture. And yet, sometimes the time comes when one must take up arms to protect their community, when words and gentleness aren't enough.

The Erastilian clergy is known more for their farming techniques than their magic, but their rural ways shouldn't fool anyone into thinking they can't defend themselves. Each priest is equipped with the divine power of Old Deadeye as well as sharpshooting skills conducive to Erastil's favored weapon, the longbow. These priests are prepared to defend their homes with their skills when they must, though they are never eager to shed blood and would rather spend their days tending their crops and community.

Elite | Normal | Weak
Proficiency without Level

Swiftrun ClergyCreature 6

Gargantuan Holy Human Humanoid Troop 
Source Pathfinder #222: Hellbreakers pg. 220
Recall Knowledge DC 22 • Humanoid (Society)
Perception +10
Languages Common
Skills Diplomacy +6, Medicine +8, Religion +7, Society +5, Survival +6
Str +2, Dex +2, Con +3, Int +1, Wis +4, Cha +2
AC 18; Fort +6, Ref +8, Will +10
HP 96; Weaknesses area damage 5, splash damage 5
Troop Defenses
Speed 25 feet; troop movement
Divine Prepared Spells DC 18, attack +10; 3rd heal, holy light, wall of thorns; 2nd cleanse affliction (×2), clear mind; 1st infuse vitality, protection, sure strike; Cantrips (3rd) light, shield, vitality lash
Longbow Volley [two-actions] The Swiftrun clergy draw their longbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 60 feet that deals 3d6 piercing damage with a DC 15 basic Reflex save. When the regiment is reduced to 2 segments, this area decreases to a 5-foot burst.Swift Daggers [one-action] to [three-actions] Frequency once per round; Effect Swiftrun's clergy swiftly strike with their daggers against each enemy in a 5-foot emanation, with a DC 15 basic Reflex save. The damage dealt depends on the number of actions.
[one-action] 1d4+1 piercing damage
[two-actions] 2d4+7 piercing damage
[three-actions] 2d4+10 piercing damage
Troop Spellcasting When the Swiftrun clergy Casts a Spell, their constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone. When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.

All Monsters in "Hellbreaker Troops"

NameLevel
Stumpfield War Chanter Choir7
Stumpfield War Saboteurs6
Swiftrun Clergy6
Umok Beastspeaker Circle7

Hellbreaker Troops

Source Pathfinder #222: Hellbreakers pg. 218
The Hellbreakers League stared with just a few recruits scattered across Isger, performing small acts of rebellion against Cheliax and demonstrations of support for everyday Isgeri. During this Adventure Path, the organization grows to become the center of the revolution, gathering allies from every corner of the country. When the time comes to fully go to war, the Hellbreakers can hopefully count on many Isgeri citizens to rise up and give their all for the cause. The following troops are just four of the many allies that the PCs can recruit for their skirmish encounters against Hellknights and worse.

Sidebar - Advice and Rules Hellbreaker Troops as Enemies

While the four troops presented here are meant to ally with the PCs during this Adventure Path, a GM can find use for them outside of this campaign as enemy combatants. A goblin village could field a choir of war chanters to protect itself or to bolster a raiding party, represented by the war saboteurs. The Swiftrun clergy could easily represent a hostile group that only cares about its own community. The gnome beastspeakers could represent a circle of druids more interested in punishing civilization than protecting nature.

Shelyn's Corner

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