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Godclaw Hellcrown

Hellcrowns are a known hazard when fighting any order of Hellknights, especially so when those knights hail from the Order of the Godclaw. These hellcrowns seem to have a much better grasp on the necromancy that weaves through their existence and have been reported to form spectral weapons from their ghostly bodies that they can whip at their foes at a moment's notice. These are some of the most dangerous hellcrowns one can meet.

Elite | Normal | Weak
Proficiency without Level

Godclaw HellcrownCreature 7

Uncommon Tiny Undead Unholy 
Source Pathfinder #222: Hellbreakers pg. 232
Recall Knowledge DC 25 (includes +2 from Uncommon) • Undead (Religion)
Perception +8; darkvision
Languages Common
Skills Intimidation +10, Stealth +8
Str -1, Dex +4, Con +2, Int +0, Wis +2, Cha +2
AC 17; Fort +5, Ref +11, Will +8
HP 115 (void healing); Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Speed fly 25 feet
Melee [one-action] spectral lash +10 [+5/+0] (magical, reach 5 feet, void), Damage 2d12+3 void plus agony lashDivine Innate Spells DC 16, attack +8; 4th divine wrath; 3rd crisis of faith; 1st command (at will); Cantrips (4th) telekinetic projectile
Agony Lash (divine) A creature damaged by the godclaw hellcrown's spectral lash Strike must attempt a DC 16 Fortitude save. On a failure, the tip of the lash is embedded in the creature, dealing 1d6 persistent bleed damage and imparting a –5-foot status penalty to the target's Speeds for 1 minute. Each additional embedded tip increases the bleed damage by 1 and the penalty to Speed by 5 feet. A creature can remove a tip with an Interact action to reduce the amount of bleed damage and the penalty to Speed. Pulling out the last tip removes both conditions.Forbidding Stare [one-action] (concentrate, emotion, fear, mental, visual) All creatures that can see the hellcrown and are affected by agony lash must attempt a DC 18 Will saving throw. A creature that fails is frightened 1, and on a critical failure, it becomes fleeing for as long as it's frightened. Regardless of the result, the creature is then temporarily immune to Forbidding Stare for 10 minutes.

Sidebar - Additional Lore Different Orders

Hellcrowns arise with different abilities depending on the order they were part of. Hellcrowns from the Order of the Rack use a large nail as their weapon, while those from the Order of the Chain use long spectral chains to bind and choke their quarry. No matter the Order, all Hellcrowns seek to destroy anything that isn't one of them.

All Monsters in "Hellcrown"

NameLevel
Godclaw Hellcrown7

Hellcrown

Source Pathfinder #222: Hellbreakers pg. 232
Those well-versed in the art of fighting against Hellknights warn their comrades to avoid decapitating their foes. This is because a Hellknight's unearthly loyalty can sometimes imbue their helmet with void energy, resulting in a restless spirit called a hellcrown. Hellcrowns float through the air, their ghostly bodies resembling smoky apparitions of the armor they once wore in life, and though they retain their twisted allegiance to their cause, little else remains of their former humanity and sense of self.

Hellcrowns don't join their living counterparts in armies or regiments, preferring to haunt the bloody battle sites where they originally fell. The strength of a hellcrown varies depending on the might of the living soldier who fell and the power of their enmity toward the cause of their death. In some cases, particularly powerful hellcrowns have access to spells and even form ghostly swarms to seek vengeance against any they deem responsible for their deaths.

Shelyn's Corner

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